Collapsing world games: when the setting falls apart
A world that holds together is a backdrop. A world that's breaking is a pressure system. The difference changes how you move through it.
Author
Andrii Kovalenko is on the team building KUTO: The Lock of Time. He writes about the Time Keys, the lore of the broken oath, and the time-bending action adventures the studio takes cues from — usually from the inside, while the systems are still being tuned.
A world that holds together is a backdrop. A world that's breaking is a pressure system. The difference changes how you move through it.
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