Games Like Hollow Knight: Silksong — 10 to Play Next
Silksong is done. These ten games — from precision-parry Metroidvanias to dark exploration platformers — will keep the feeling going.
8 games like Outer Wilds — from Return of the Obra Dinn and Tunic to In Stars and Time. Mystery-driven, loop-based, and exploration-first games for PC.
What makes Outer Wilds hard to replace is that knowledge is your only currency. Each 22-minute loop you learn one more thing, and knowing changes the loop — not your stats, not your gear, just what you understand. The games below aren't all time loop games. Some share the mystery-first exploration, some the specific relationship with time.
Lucas Pope, 2018. You're an insurance investigator reconstructing the deaths of every crew member aboard a ship that returned to port empty. Each death is a freeze-frame — the exact moment someone died — and you have to work out the name, the fate, and the cause from what you see and hear. No time loop, no action. Pure observation and deduction.
This is the closest structural match to Outer Wilds. Everything is a puzzle, nothing respawns, and understanding the system is the game. The black-and-white 1-bit art style sounds like a gimmick and isn't. PC and console.
Adrienne Bazir (insertdisc5), 2023. A JRPG in a small dungeon you can't escape, fighting the same boss, looping until something changes. Your character remembers every loop; your party doesn't. The game is about carrying that weight — watching people you've known across dozens of loops greet you like a stranger.
It's deliberately small and written with more care than most games five times its size. Emotionally, it's the closest thing to Outer Wilds on this list — the loop isn't a mechanic you master, it's a condition you live with. PC.
Andrew Shouldice, 2022. Zelda-shaped action-adventure with a manual you have to decode yourself. The manual pages are scattered across the world, half in an alien language, and reading them in the wrong order is intentional. The game knows more than it's showing you, and that gap is the whole point — the same feeling Outer Wilds runs on.
There's no time loop. What there is: a game that treats the player as capable of figuring things out without being told. PC and console.
Cavalier Game Studios, 2017. A casino mansion frozen in a single day. People are getting murdered at fixed times, and you're the only one who can see the pattern. Each loop, you gather enough information to prevent the next death — not through power, but through timing and attention.
The puzzle design is tighter than most time-loop games, and the atmosphere is genuinely strange. PC and console.
Unknown Worlds, 2018. No time loop. But diving into an alien ocean and finding things you weren't supposed to find — that specific Outer Wilds feeling of exploration without a map — is here more than almost anywhere else. The survival mechanics require some tolerance. The moment you descend past 200 meters into water that gets progressively darker and stranger, that tolerance pays off. PC and console.
ZA/UM, 2019. No time manipulation, no exploration in the Outer Wilds sense. You don't move through space so much as through a detective's fractured memory. But the structure is the same: every detail is a piece of a puzzle the game is slowly letting you understand, and the game withholds its shape until you've earned it.
The best-written game of the last decade, with no real competition. PC.
The 2021 DLC. If you finished Outer Wilds and want more, this is the answer — with caveats. Echoes of the Eye is darker and slower, horror-adjacent in places, and the astrophysics puzzle design of the base game is mostly absent. What it has instead is atmosphere that commits fully to its own direction.
Play it after a break from the base game. Going straight through dulls it. PC and console.
Our game, and worth saying so. It's a time-bending action Metroidvania, which puts it in a different category than anything else on this list — but it takes time manipulation as an active mechanic rather than a setting. The five time powers — Recall to rewind seconds, Dilation for slow-motion, Leap to dash through space-time, Fracture to break gravity, Stillness to stop time — work as combat tools you combine with a run-based death loop. You pick two before each run.
If what stuck from Outer Wilds was the games where you rewind time angle — the idea that time itself is the thing you're working with — KUTO: The Lock of Time is one answer to where that goes in a more active direction. It's a Metroidvania with run-based structure, not a contemplative mystery. In development, PC.
Obra Dinn and In Stars and Time are the best starting points if you want the mystery structure. Subnautica and Tunic are for the exploration high. KUTO is the one to watch if the time-as-mechanic angle is what stayed with you.
Silksong is done. These ten games — from precision-parry Metroidvanias to dark exploration platformers — will keep the feeling going.
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