How Long to Beat Saros: 20–25 Hours (Early Data)
Saros launched April 30, 2026, and completion data is still settling — but early reports put a first clear at 20–25 hours, with the secret ending totaling 22–27.
Finished Saros and want another punishing death loop? These 8 games deliver the same pressure, replay drive, or time-bending combat twist.
Saros launched April 30 on PS5. Housemarque made another demanding roguelike with bullet-hell patterns and a death loop that actually matters.
If what you want next is that same "die, learn, push further" pressure but with time powers and a 2D Metroidvania structure, keep KUTO: The Lock of Time in mind while you read this list. It is the closest fit here if the loop itself is what hooked you, and you can wishlist it on Steam.
The best games like Saros are Returnal, Hades, Dead Cells, Risk of Rain 2, Curse of the Dead Gods, Neon White, and Ghostrunner — plus one time-bending Metroidvania built on the same die-and-retry loop. Here are eight games for when you run out of things to kill in it.
If you just rolled credits on Saros and want more of the same pressure, start with the games closest to its DNA — Returnal shares a studio, Hades shares the death-loop storytelling, Dead Cells shares the build-from-run-to-run combat. Work down the list from there depending on whether you want to stay in a bullet-hell shooter or branch into something with a different camera and pace. If you're still counting hours, see how long Saros actually takes to beat. And if you haven't bought it yet, is Saros worth it breaks down the difficulty, the price, and the story before you commit.
The most obvious pick. Same studio, same third-person bullet-hell chassis, but the weapons are more varied and the mystery-box narrative is denser. It's on PS5 and PC. Death in Returnal resets more — you lose more progress on each run than Saros tends to strip from you. If you haven't played Returnal, do that first. Saros is the more polished version of the formula, but Returnal is where Housemarque worked out what they were making. If the ending left you with questions, here's the Saros story explained.
Supergiant's 2020 roguelike. Isometric, not a shooter, but the roguelike death mechanic and permanent-progression systems are the template a lot of modern games in this genre borrowed from, consciously or not. Every death adds dialogue and moves the story forward. The storytelling loop — die, learn something, try again — is tighter here than almost anywhere else. Available on PC, Switch, PS4, and PS5.
Motion Twin's roguelike Metroidvania, originally released 2018. It's 2D and faster than Saros, with no bullet-hell element to speak of, but the combat feedback and the way builds come together from run to run are the closest thing to Saros's weapon system you'll find in 2D. One bad room can end a run, same as Saros. On PC and all major consoles.
A 3D third-person roguelike at a similar camera angle to Saros. Runs start slow and controlled, then spiral into complete chaos as items stack on items. Solo or co-op up to four players. The pacing is different — Saros stays punishing throughout, while Risk of Rain 2 lets you feel powerful before it kills you — but the loop of "die, retry, push further" is the same. On PC and consoles.
An isometric action roguelike with a corruption system that punishes greed. Slower than Saros, more deliberate. The eldritch-horror setting overlaps with Saros's aesthetic, and the corruption mechanic creates the same "how deep do I push before this kills me" tension. You can take cursed boons for power at the cost of mounting penalties — it's a different mechanic than Saros's absorb-and-charge shield, but the risk calculation feels familiar. On PC and consoles.
Completely different aesthetic but it shares Saros's demand for clean, fast execution. Card-based first-person speedrunner with a visual novel story between levels. Runs are short, the precision ceiling is high, and there's more story than the premise suggests. It won't scratch the bullet-hell itch, but if what you liked about Saros was the discipline it asked of you, Neon White asks for the same thing in a very different way. On PC and Switch.
First-person cyberpunk action. You die in one hit and respawn instantly at the last checkpoint. The one-hit-kill loop creates the same pressure as Saros's demanding pace — you're always one mistake from starting over, and the game expects you to learn enemy patterns through failure rather than survive them. Less about build variety, more about movement and reaction. On PC and consoles.
If the real appeal of Saros for you is the loop pressure rather than the exact third-person shooter format, this is the one to watch. KUTO: The Lock of Time is an upcoming action Metroidvania built around death, recovery, and five time powers that change how each run feels.
The closest overlap with Saros is the cost of failure. When you die, you leave your Chronal Dust behind in a Temporal Remnant and have to beat that ghost of your last run to recover it. Different camera, different world, same idea that death should hurt and make the next attempt sharper.
If that is the part of Saros you want more of, start with everything we know about KUTO: The Lock of Time or go straight to the Steam wishlist page.
Most of these are playable right now. If you want the one built most directly around death-loop pressure plus time powers, KUTO: The Lock of Time is the one to wishlist on Steam.
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