Games Like Dead Cells: Best Roguelike Action
Loved Dead Cells? Here are the games that nail the same fast, brutal roguelike combat and run-based loop — plus one built around time.
13 action roguelikes like Hades — Dead Cells, Windblown, Death Must Die, Hades II and more — plus mobile picks and the closest Hades alternative.
The closest thing to Hades is its own sequel: Hades II, which left early access in September 2025 and is now a finished game. After that, Dead Cells gets closest to the combat feel, and Curse of the Dead Gods gets closest to the room-by-room run structure. Hades set the bar in the first place with a run you actually want to repeat and a Greek-myth story told through death itself, so if you want that feeling again, here are thirteen action roguelikes worth your time, plus notes on which run on mobile, which is closest overall, and one upcoming game that leans into the myth angle harder than most.
The obvious start, and no longer an early access pick. The sequel puts you in the role of Melinoe, Zagreus' witch sister, fighting the titan of time — Chronos himself — with hexes, arcana cards, and a new cast of Olympians. It reached its 1.0 release in September 2025 and came to PlayStation and Xbox in April 2026, so the story now has an ending. If you're on the fence, here's whether Hades II is worth it and how long Hades II takes to beat.
Pure momentum. Dead Cells fuses a roguelike's run structure with Metroidvania map design, and its combat is some of the most responsive in the genre. Hundreds of hours of weapon combinations later, runs still feel fresh — and years on, it's still worth it in 2026. If it clicks, more games like Dead Cells go deeper.
The high-budget take. Returnal wraps its roguelike loop in a third-person bullet-hell and a genuinely unsettling story, with a time-loop framing that makes the repetition feel intentional rather than mechanical — budget a fair few hours, as the how long to beat Returnal numbers show.
The clever one. You play a small skeleton who swaps skulls to change combat styles entirely, so a "build" can shift the way you fight mid-run. It's lighter than Hades but just as easy to lose an evening to.
The power-fantasy one. Every item you grab stacks with the last, so a good run snowballs from cautious survival into bending the screen with damage. It's third-person and co-op-friendly, and the escalating pace hits the same "one more run" nerve as Hades.
The bullet-hell one. A twin-stick shooter with a ludicrous arsenal, tight dodge-rolling, and a sense of humour about its own difficulty. The melee feel is different from Hades, but the run-based structure and deep unlock pool are the same addiction.
The generational one. Each death hands you an heir with quirky traits, and your gold buys permanent upgrades, so the roguelite progression sits front and center — closest in spirit to how Hades keeps you moving forward. Whether Rogue Legacy 2 is worth it breaks it down.
The closest structural cousin. An isometric dungeon-crawler where greed is a mechanic — grab more loot and the curses stack against you. If you want the Hades camera and room-by-room run with a darker tone, this is it. Here's how long Curse of the Dead Gods takes to beat.
The stylish one. You play Death himself, underpaid and overworked, cutting through your own company in a hand-drawn side-scrolling roguelike. The weapon-and-spell combos and gorgeous art make it one of the best-looking picks on this list.
The co-op speedrun. From Motion Twin, the studio behind Dead Cells, Windblown trades ground-level melee for gliding and dashing between floating islands with up to three players. Runs are shorter and faster than Dead Cells', built for quick repeat expeditions rather than one long crawl. It's still in early access — Motion Twin has said a full 1.0 is coming sometime in 2026.
The horde hybrid. Death Must Die takes Hades' own boon structure almost wholesale — an anime-styled pantheon offers you a choice of powers after every fight — and buries it in the kind of screen-filling enemy waves Vampire Survivors made popular. Builds snowball harder here than anywhere else on this list, and a run can go from a lone skeleton to a wall of damage numbers in a few minutes.
The co-op one. From the Curse of the Dead Gods team, Ravenswatch turns dark fairy-tale heroes loose in an isometric action roguelite built for solo or four-player runs, with a day-night timer that pushes you to keep moving.
The spellcaster's pick. Fast, combo-driven magic where you chain spell "arcana" into aggressive rushdown runs. It's smaller in scope than Hades but nails the quick, replayable loop.
| Game | Run length | Build variety | Story density |
|---|---|---|---|
| Hades | 20–45 min | High | Heavy |
| Hades II | 25–45 min | High | Heavy |
| Dead Cells | 20–40 min | High | Light |
| Returnal | 2–4 hrs (full run) | Medium | Fragmented |
| Windblown | 10–20 min | Medium | Minimal |
| Death Must Die | 15–30 min | High | Light |
| Curse of the Dead Gods | 30–45 min | Medium | Light |
| Rogue Legacy 2 | 15–30 min | Medium | Light |
If you want a Hades-like on your phone, a few of these travel well. Dead Cells has a full iOS and Android port with touch and controller support. Hades itself is on iPhone, iPad, and Android through Netflix Games. And Exit the Gungeon — Enter the Gungeon's spin-off — is playable on mobile via Apple Arcade. The rest are best on PC or console for now.
If you just want more Hades, Hades II is the direct sequel and the obvious answer — and now that it's out of early access, there's no unfinished-game caveat left. For the same fast melee feel without a sequel, Dead Cells is the closest match; for the same isometric, room-by-room run structure, Curse of the Dead Gods is the nearest cousin; and if it's the boon system specifically you miss, Death Must Die copies it almost move for move. Want more myth in the mix? Mythology roguelikes about gods and titans and our best roguelike games roundup go wider — and if the genre itself is new to you, here's what a roguelike actually is.
If the Greek-myth side of Hades is what hooked you, KUTO: The Lock of Time is our own game. It runs with that angle, but it is a time-bending Metroidvania, not a roguelike. It keeps the parts that make Hades work: fast melee, a die-and-retry run loop, permanent progress. You play Jokoan Kuto, an outcast time guardian betrayed by the gods, who survives by merging with the titan Kronos and turns the titan's power back on them, adding time itself as a second weapon. There is a longer overview of everything we know if you want the full picture.
Add KUTO: The Lock of Time to your wishlist on Steam to follow it.
Loved Dead Cells? Here are the games that nail the same fast, brutal roguelike combat and run-based loop — plus one built around time.
A good corpse run gives the player one more decision after death. KUTO makes that decision personal by letting your own loadout stand between you and the loot.
A player who can bend time changes the rules of every encounter. Good enemy AI has to stay dangerous after the rewind, not just before it.
A timeline can jump eras if the game keeps one set of shapes, materials, and colors alive across every age.
Bullet time is easy to add and easy to ruin. The only interesting version is the one that still has to fight for its place in the loop.