Games Like Blasphemous on Mobile (Android & iOS)
Blasphemous itself plays on your phone through Netflix Games — so if you searched this from a phone, here are the dark soulslikes and metroidvanias actually worth downloading on Android and iOS.
Blasphemous vs Dead Cells — handcrafted soulslike metroidvania against procgen roguelite. Combat, difficulty, replay value, and a verdict.
Blasphemous and Dead Cells get compared constantly, and it's easy to see why — both are punishing 2D action games with pixel art, brutal difficulty, and a loyal following. But under the surface they're built on opposite philosophies. Blasphemous is a handcrafted soulslike metroidvania you play through once and remember. Dead Cells is a procedurally generated roguelite you replay forever. Picking between them is really about which of those two shapes you want.
Here's how they stack up, and which one to buy depending on how you play.
This is the difference that drives every other one, so start here.
Blasphemous is a metroidvania. There's one fixed world, Cvstodia, and you explore it as a single connected place — a map you slowly fill in, with locked routes that open as you earn new abilities and traversal. Your upgrades are permanent. When you die, you drop your accumulated "guilt" where you fell and can recover it, but the world doesn't reset. You're on a journey with a beginning and an end, and finishing it is the point.
Dead Cells is a roguelite. Levels are procedurally generated, so the layout, enemies, and loot are different every run. Death is permanent — you lose your weapons and your progress through the biomes and restart from the very first cell. What carries over is meta-progression: permanent unlocks, blueprints, and stat boosts that make each new run start a little stronger. You're not finishing a world; you're getting better at a loop.
If you already know you strongly prefer one structure over the other, that's most of your answer. Our roguelike vs metroidvania breakdown digs into the distinction if you're still deciding which camp you're in.
Both games are combat-forward, but they feel nothing alike in the hand.
Dead Cells is fast. It's built around momentum — quick rolls, a dodge you'll lean on constantly, and a two-weapon-plus-two-skills loadout you assemble on the fly from whatever the run hands you. Weapons range from swords and whips to bows, turrets, and traps, and the fun is in the improvisation: you take what you find and make it work. It's kinetic, flashy, and forgiving moment to moment, because you're always moving.
Blasphemous is slow and deliberate. The first game deliberately withholds a dodge roll, so combat is about spacing, timing, and heavy, committed swings of the Mea Culpa blade rather than speed. Fights are about reading the enemy and punishing openings, not dancing around them. It's weightier and more methodical, closer to a 2D soulslike than an action romp. (The sequel loosens this up — our is Blasphemous worth it piece covers how the combat evolved.)
If you want twitch reflexes and build experimentation, Dead Cells. If you want measured, punishing duels, Blasphemous.
Both are hard. They just make you pay differently.
Blasphemous punishes with tough bosses and obtuse navigation. Bosses are patterns to study, and the first game is famously cryptic about where to go and what to do next. But because the world is fixed, every death is a lesson you can apply directly — you know exactly what's ahead next time. The death penalty is mild: you lose a bit of resource and get it back.
Dead Cells punishes with permadeath, which cuts deeper. Individual fights are more survivable than Blasphemous' boss walls, but one careless run can erase 40 minutes of progress and send you back to the start with nothing but your permanent unlocks. And it scales far higher: clearing the game unlocks Boss Cells, five escalating difficulty tiers that add new enemies and remove healing, pushing the ceiling well past anything in Blasphemous. Our is Dead Cells worth it review goes deeper on how that curve feels over time.
The honest summary: Blasphemous is harder to learn, Dead Cells is harder to master.
This is where the two games ask for completely different commitments.
A single Dead Cells run is short — 30 to 60 minutes to reach the final boss once you're good, and often much shorter when you die. That's the appeal: it's a game you can pick up for one run and put down. But "finishing" it is fuzzy, because the Boss Cell tiers keep extending the goalposts for hundreds of hours. See how long to beat Dead Cells for the full spread.
Blasphemous is a sit-down game. A first playthrough runs roughly 18–25 hours, more if you chase the true ending and full completion, and it's a continuous journey rather than discrete runs. You start Cvstodia and you finish Cvstodia. How long to beat Blasphemous has the exact numbers.
Short bursts you can replay endlessly, or a long single journey with a real ending — that's the choice.
Dead Cells wins this outright, because replayability is the design. No two runs are the same, the weapon pool is enormous, builds vary wildly, and the difficulty tiers give even veterans a reason to keep going. It's a game people log hundreds of hours in and still boot up for a quick run.
Blasphemous is mostly a one-and-done experience with more on top — there's New Game Plus, missable endings, and a lot of completion content, plus the free updates that added an expanded finale. But once you've seen it, you've seen it. It's built to be a memorable playthrough, not an infinite one.
Both are gorgeous pixel art, pulling in opposite emotional directions.
Blasphemous is grotesque religious horror — a bleak, Spanish-Catholic-inspired world of penance, guilt, and baroque suffering, rendered in detailed, unsettling sprite work with a mournful flamenco-and-choir score. It's oppressive on purpose, and the atmosphere is half the reason people love it.
Dead Cells is vibrant and energetic — a moody but colorful gothic castle, fluid animation, and a tone that's grim around the edges but far less heavy. Its story is minimal and told in wry environmental asides rather than crushing lore. If you want atmosphere and narrative weight, Blasphemous; if you want a game that gets out of the way and lets you play, Dead Cells.
Buy Dead Cells if you want a game you can pick up for twenty minutes and replay forever, you love fast combat and build experimentation, and you don't mind — or actively enjoy — starting over when you die. It's the better pick for handheld and short sessions, and the better long-term value in raw hours.
Buy Blasphemous if you want a single dark, handcrafted world to explore, map, and conquer, you prefer slow and deliberate combat over twitch speed, and you care about atmosphere and story as much as difficulty. It's the better pick for players who want a journey with an ending, not a loop.
Honestly, they're different enough that plenty of people own both — one for long evenings, one for quick runs. If you want more in either direction, we've rounded up games like Blasphemous and games like Dead Cells separately.
Most games make you choose between the handcrafted world and the die-and-retry loop. KUTO: The Lock of Time is built to do both — and to be upfront, it's our own upcoming game, so weigh that as you like. It's a time-bending action Metroidvania with an interconnected world and tough, learnable bosses, but it runs on a die-and-retry loop: death ends the run, not your progress, and you push back in knowing more.
You play Jokoan Kuto, an outcast from the Order of the Time Guardians who is betrayed by the gods, escapes death, and survives by merging with the titan Kronos. That bond arms him with the Scythe of Kronos — a fast, physical hack-and-slash weapon that stays in hand the whole run — and command over time itself. You carry two time powers at a time and swap which pair you bring between runs, a build decision you make before you commit and live with until you die.
KUTO: The Lock of Time is coming soon to Early Access on Steam for Windows. Add it to your wishlist on Steam to follow it.
Blasphemous itself plays on your phone through Netflix Games — so if you searched this from a phone, here are the dark soulslikes and metroidvanias actually worth downloading on Android and iOS.
Blasphemous checks the core soulslike boxes — a death penalty, deliberate combat, bosses you learn by losing. But it reaches them as a 2D metroidvania, not a Dark Souls clone.
Blasphemous 2 takes 14–18 hours for the main story. Full completion, including the weapon-gated backtracking, pushes closer to 30–35 hours.
Blasphemous tells its story in fragments, item lore, and imagery. Here's the throughline — the Miracle, the Penitent One, and the true ending that leads into Blasphemous 2 — laid out plainly.
Blasphemous 2 is the more polished, more playable sequel — smoother movement, clearer direction, three distinct weapons. Whether it's worth it depends on what you wanted from the first.