Games Like Hollow Knight: Silksong — 10 to Play Next
Silksong is done. These ten games — from precision-parry Metroidvanias to dark exploration platformers — will keep the feeling going.
8 games like Ori and the Will of the Wisps — Hollow Knight, Blasphemous, and more Metroidvanias built on movement and feel.
Ori and the Will of the Wisps closes its story and there isn't a third one coming anytime soon. Here are eight games for when you've finished it and want more of that mix of tight platforming, quiet sadness, or both.
The obvious next stop. Hollow Knight trades Ori's guided, painterly world for a much larger one with almost no hand-holding — you get lost, you remember a locked door, you come back once you've found the key. The movement takes longer to open up than Ori's does, but once it does, the interconnected map rewards the same kind of exploration muscle. On PC, Switch, PS4/5, and Xbox.
A punishing pixel-art Metroidvania soaked in Catholic guilt and body horror instead of Ori's forest spirits. Blasphemous shares Ori's commitment to a single strong visual identity, but the combat is slower and heavier, and death costs you more. If Ori's tone appealed to you but you wanted something meaner, this is it. On PC and consoles.
The closest thing to Ori's movement feel in a game that isn't Ori. The Lost Crown gives you an even bigger traversal toolkit — dash, double jump, a clone ability that lets you stand in two places at once — and asks you to chain them through platforming puzzles that reward precision the way Ori's late-game areas do. On PC and consoles.
A stranger pick. Axiom Verge trades Ori's warm, hand-painted world for a cold, glitch-heavy sci-fi one, but it's built on the same principle: new abilities don't just open new areas, they change how you read areas you've already been through. Slower combat, denser map, a lot more backtracking. On PC and consoles.
Where Ori is precise and a little melancholy, Guacamelee 2 is loud, funny, and built around brawler combat instead of exploration for its own sake. What it shares with Ori is the sheer density of traversal abilities — by the end you're chaining dashes and wall jumps through the world in ways the early game never hints at. Also has drop-in co-op, which Ori doesn't. On PC and consoles.
A short, focused Metroidvania that punches well above its budget. Momodora shares Ori's economy of storytelling — almost no dialogue, most of the narrative sitting in the environment and the boss fights themselves. It's a fraction of Ori's length, which makes it a good pick if you want the mood without the time investment. On PC and consoles.
Not a Metroidvania, but the game most likely to satisfy anyone who fell in love with Ori's movement specifically. Celeste is linear, level-based, and brutally precise, and its story about anxiety and self-doubt lands with the same directness Ori's did. How long it takes to beat depends entirely on how many of the optional strawberries and B-sides you chase. On PC, Switch, PS4, and Xbox.
This one is our game, so take that for what it's worth. KUTO: The Lock of Time trades Ori's forest for a falling Rome and the eras beyond it, and its movement kit is built around five time powers instead of double jumps and dashes — Leap tears you through space, Fracture breaks gravity so you can walk on walls and ceilings. The story is different too: you're playing an outcast betrayed by the gods and bound to the titan Kronos, cutting your way back through history with the Scythe of Kronos. On PC, currently in development and coming to Steam Early Access.
Most of these are available right now on PC or console. KUTO is the one worth wishlisting if a time-bending traversal kit sounds like your next Ori-shaped itch.
Silksong is done. These ten games — from precision-parry Metroidvanias to dark exploration platformers — will keep the feeling going.
Nine Sols is a 2024 Metroidvania from Red Candle Games — Sekiro combat, taopunk world, some of the best boss fights in the genre. These eight games share its precision or its density.
Ori and the Will of the Wisps takes 8–12 hours for the main story and 15–20 for full completion. Here's the detailed breakdown.
Blasphemous 2 takes 14–18 hours for the main story. Full completion, including the weapon-gated backtracking, pushes closer to 30–35 hours.
Blasphemous tells its story in fragments, item lore, and imagery. Here's the throughline — the Miracle, the Penitent One, and the true ending that leads into Blasphemous 2 — laid out plainly.