Games Like Blasphemous: Which Part Do You Want Back?
Loved Blasphemous? The grim, punishing soulslike metroidvanias that hit the same notes — brutal bosses, dense maps, heavy atmosphere — plus an upcoming game built on time.
20–25 hours on the main path, 27–32 if you explore properly, 50–60 for 100%. The spread is the story, and this breaks down which parts of it you can skip.
Hollow Knight: Silksong takes most players 20 to 25 hours if you push straight through the main path. Explore properly instead of beelining objectives and you're looking at 27 to 32 hours. Chase full completion — every biome, every Crest, every Memento — and that climbs to 50 to 60 hours.
The gap comes from how Pharloom is built. The map doesn't hand you shortcuts, so finding your own way back to a branch you skipped costs real time, and the game rarely tells you which door leads somewhere that matters yet.
| Goal | Time |
|---|---|
| Main path (efficient) | 20–25 hours |
| Full exploration | 27–32 hours |
| 100% completion | 50–60 hours |
| Speedrun | Under 5 hours |
HowLongToBeat's own tracked data has settled around 27–28 hours average and 58–60.5 hours for completionists, which lines up with the exploration and 100% rows above.
A few things move your number more than others:
Boss retries are the single biggest variable. The main path itself is a steady climb, but a handful of wall bosses can turn a 20-hour clear into a 25-hour one.
Yes, if the original Hollow Knight worked for you. Silksong keeps the handcrafted world and the same instinct to reward exploration over hand-holding, but pushes the combat harder — Hornet moves faster and hits faster, and the game expects you to match that.
The honest caveat: it's a harder game than its predecessor, and that difficulty spike front-loads onto players who haven't built up Hollow Knight muscle memory yet. If Hollow Knight was already a stretch for you, Silksong's early bosses will feel like a wall rather than a challenge worth climbing.
| Category | Hollow Knight | Silksong |
|---|---|---|
| Main story | 25–30 hours | 20–25 hours |
| Full completion | 55–65 hours | 50–60 hours |
Hollow Knight edges out Silksong on both ends of the scale. Its main story runs a touch longer, and the true Radiance ending tacks on another 10 to 20 hours of optional content that Silksong doesn't mirror one-for-one. Silksong's main path still moves faster despite spanning 28 biomes, but the two games land within a few hours of each other for full completion — Hornet's Crest system creates the same backtracking loop that pads out Hollow Knight's 112% run.
Sizing Silksong against the games it sits next to:
If Silksong's mix of tight movement and a world that rewards getting lost is what you're after, KUTO: The Lock of Time is worth a look too. Tight movement on a connected map, with rewind and slow-motion instead of Crests. Wishlist it on Steam so you don't miss the launch.
Already through the main path and wondering what's next? Team Cherry's free Sea of Sorrow expansion is coming in 2026 and will add hours back to that total once it lands.
Loved Blasphemous? The grim, punishing soulslike metroidvanias that hit the same notes — brutal bosses, dense maps, heavy atmosphere — plus an upcoming game built on time.
Team Cherry's first Silksong expansion is free, nautical, and coming sometime in 2026. Here's what's actually confirmed so far.
The games that fuse soulslike difficulty with Metroidvania exploration — Blasphemous, Hollow Knight, Nine Sols and more — and one upcoming pick built around time.
Blasphemous itself plays on your phone through Netflix Games — so if you searched this from a phone, here are the dark soulslikes and metroidvanias actually worth downloading on Android and iOS.
Blasphemous checks the core soulslike boxes — a death penalty, deliberate combat, bosses you learn by losing. But it reaches them as a 2D metroidvania, not a Dark Souls clone.