Games Like Outer Wilds — Time Loops and Exploration
Outer Wilds is one of the few games where finishing it changes how you see time loops in everything else. These eight games share its mystery-first structure or its relationship with time.
8 games like Deathloop — Dishonored, Hitman, Outer Wilds, Returnal, Prey and more. Time loops, immersive sims, and one upcoming time-bending pick.
Deathloop is really two games in one: an Arkane immersive sim with freeform levels and powers, and a time-loop puzzle where the win condition is knowledge. The best games like Deathloop are Dishonored 2, Hitman World of Assassination, Prey, Outer Wilds, Returnal, 12 Minutes, and The Forgotten City — plus one upcoming time-bending Metroidvania that takes the time powers further than Colt ever could. No single game does everything Blackreef does, so pick by which half you loved.
The closest match, and it isn't close. Same studio, same freeform assassination sandboxes, and Colt's slab powers are Dishonored powers wearing new outfits — Shift is Blink, Nexus is Domino, Karnesis is close kin to Windblast. What Dishonored 2 has that Deathloop doesn't is a straight campaign with consequences: no reset, so every kill and every alarm stays on the record. What it has that Deathloop can't top is A Crack in the Slab, a mission where you flip between two versions of the same mansion decades apart, in real time. If you finished Deathloop wanting more Arkane level design, start here. On PC, PS4/PS5, and Xbox.
Deathloop's structure with the serial numbers still visible. Hitman levels are clockwork dioramas — every NPC on a schedule, every route learnable, every target reachable a dozen ways — and mastering one means replaying it until you know it the way Colt knows Updaam. The reset is a menu option rather than a story beat, but the play pattern is identical: scout, learn, plan, execute, and feel clever when the plan holds. Freelancer mode even adds a roguelite layer with persistent unlocks. On PC and all major consoles.
The other Arkane pick, for the immersive-sim half. Talos I is a single interconnected space station you learn corridor by corridor, and nearly every locked door has a second and third way through — a vent, a hack, turning yourself into a coffee mug and rolling under the gap. There's no loop in the main game, but the Mooncrash DLC bolts one on: a run-based escape from a moon base that shuffles hazards each attempt, and which plenty of people at Arkane have acknowledged fed directly into Deathloop. Play Prey for the station, then Mooncrash for the prototype. On PC, PS4, and Xbox.
The purest time loop ever built, with none of the shooting. The sun goes supernova every 22 minutes and resets a tiny hand-crafted solar system; you keep nothing but what you've learned, and you finish the game by understanding it rather than beating it. That's Deathloop's knowledge puzzle with the combat surgically removed — the moment the whole day clicks into place in your head is the same moment, only bigger. We keep a full list of games like Outer Wilds if this one lands. On PC, consoles, and Switch.
The loop as a gauntlet instead of a puzzle. Selene crashes on Atropos and every death restarts the cycle — the roguelike reset and the time-loop story are the same event, which is the smartest trick in the game. Unlike Deathloop, the levels reshuffle every run and the third-person combat is genuinely punishing bullet-hell. Play it when what you want is the loop's fatalism with much sharper teeth. On PS5 and PC.
Deathloop's day compressed into twelve minutes and one apartment. A cop interrupts your evening, the loop resets, and you push further each cycle armed only with what you heard last time — a name, a hiding spot, a line of dialogue that unlocks another. It's top-down, combat-free, and occasionally frustrating in the way adventure-game logic can be, but the core trade is exactly Colt's: information is the only currency that survives the reset. Short, too. On PC, Xbox, PS4/PS5, and Switch.
A time loop where the puzzle is people. You're dropped into an ancient Roman city ruled by one law — if anyone sins, everyone dies and the day resets — and you spend loops interrogating, eavesdropping, and testing where the line actually sits. It began life as a Skyrim mod and still plays like a great questline that swallowed a whole game. The closest thing here to Deathloop's "break the day open by learning its rules," just with conversation where the machete used to be. On PC and consoles.
Our own game, so weigh that accordingly. KUTO: The Lock of Time is a time-bending action Metroidvania, not an immersive sim — but if Deathloop left you wanting time itself as a weapon, this is the on-theme pick. You play Jokoan Kuto, an outcast time guardian who survives betrayal by merging with the titan Kronos, and fights forward through the eras — ancient Egypt, a crumbling Rome, the Old West, a neon cyber city, the far future — with the Scythe of Kronos in hand.
The loop is die-and-retry: death resets the run but your progress carries over, so each attempt starts from a stronger position. The time powers come as five Time Keys — bullet-time, rewind, slow, a time-dash among them — and you carry exactly two into a run, swapping between attempts. Deathloop asks you to find the one perfect route through a fixed day; KUTO asks you to reshape each run with a different pair of powers. Same family of ideas, aimed at motion instead of murder boards. It's heading to Early Access on Steam — wishlist it here.
If you're sorting by mechanic rather than by game: the best time loop games covers the loop itself, and we've also rounded up games where you rewind time and games where you stop time — the two tricks Colt never quite got.
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