How Long to Beat Blasphemous (Story, True Ending, 100%)
Blasphemous takes 12–18 hours for the main story. The true ending and full completion push closer to 25–30 hours.
Games like Blasphemous — Hollow Knight, Nine Sols, The Last Faith, Ender Lilies — punishing soulslike metroidvanias, plus a time-bending newcomer.
If you finished Blasphemous and want that same feeling — a grim world that fights back, bosses that take real study, and a map that folds in on itself — the closest matches are The Last Faith, Hollow Knight, Nine Sols, and Salt and Sanctuary. Below are six worth your time, including one upcoming game that runs the formula through time travel.
Blasphemous works because three things pull in the same direction. The art is grotesque and committed — religious horror rendered in pixel detail, with execution animations you remember. The bosses are the real test, each one a pattern to learn rather than a wall to grind through, and the first game's lack of a dodge roll forces you to read spacing instead of mashing roll-and-hit. And the world is a single connected place, a metroidvania map with locked routes that open as you earn new traversal.
Most games that get called Blasphemous-like copy one of those three and miss the others. Some nail the gothic dread but play loose. Some have the punishing combat but a flatter world. The ones below are sorted by which part they get right, so pick by the piece you actually want back. For the wider field, there's a full best metroidvania games roundup that places these in context.
The closest match on this list. The Last Faith is a gothic action-platformer metroidvania that wears its influences openly — Bloodborne in the look, Castlevania in the map, Blasphemous in the gore and the religious rot. You fight with brutal melee and a set of ranged firearms, and the world is dense with secrets, optional bosses, and the kind of bleak architecture Blasphemous fans came for.
It is a little less precise than Blasphemous in places — the combat can feel busier, the difficulty more uneven — but no other game on this list matches the specific aesthetic so directly. If the art and tone are what kept you in Cvstodia, this is the one to play next.
The benchmark for the genre. Hollow Knight is a hand-drawn 2D metroidvania set under a ruined kingdom of insects, and it is enormous — a connected world of branching paths, hidden areas, and bosses that range from fair to genuinely cruel. The combat is simpler than Blasphemous' on paper, built around a nail and a handful of spells, but the charm system lets you reshape how you fight, and the late-game challenges ask for real mastery.
It trades Blasphemous' grotesque gore for melancholy — quieter, sadder, less in your face. What it shares is the thing that matters most: a world you want to map completely, and bosses that make you better by losing to them. If you want the exploration half of Blasphemous turned up, start here.
The one built around the parry. Nine Sols is a hand-drawn 2D action-platformer with a deflection-based combat system lifted from Sekiro — you time a parry to break an enemy's poise, then punish, rather than rolling away and poking. It keeps the metroidvania map and a dark, story-heavy world, this one a "Taopunk" blend of Eastern mythology and decayed sci-fi.
The combat focus is the difference. Where Blasphemous rewards spacing and patience, Nine Sols rewards reaction and rhythm, and its bosses are duels you learn beat by beat. It is one of the sharpest soulslike metroidvanias of the last few years, and there's a separate list of games like Nine Sols if that's the thread you want to pull.
2D Dark Souls, almost literally. Salt and Sanctuary takes the full souls structure — stats, classes, a skill tree, a bonfire equivalent you rest at and lose your "salt" when you die — and flattens it onto a 2D plane. The map is interconnected and brutal, the bosses are huge, and the build variety runs deeper than most games here, from heavy strength weapons to spellcasting.
It is older and rougher around the edges than Blasphemous, with a muddier art style, but the souls weight is the real draw — the careful, cautious advance through hostile space, the dread of losing a long run. If the punishment is what you liked, this is the purest dose on the list.
The gentler way in. Ender Lilies keeps the somber atmosphere and the metroidvania map but eases off the punishment. You play a white priestess who can't swing a weapon herself — instead you purify fallen knights and summon their spirits to fight for you, building a roster of attacks as you go. The art is soft and mournful, the soundtrack is one of the best in the genre, and the world unfolds at a kinder pace.
It is the most forgiving game on this list, which is the point. If Blasphemous wore you down but you still want the melancholy, the exploration, and the boss-driven structure, this scratches the same itch without the same bruises.
If what you want is the dark, punishing metroidvania combat with a hook of its own, KUTO: The Lock of Time is worth following — and to be upfront, it's our own upcoming game, so weigh the recommendation with that in mind. It's a time-bending action Metroidvania: side-on movement, a fast melee weapon, an interconnected world of branching layouts, and tough boss fights built to be learned. The one thing it does that Blasphemous doesn't is run on a die-and-retry loop — death ends the run, not your progress, and you push back in knowing more.
The hook is time. You play Jokoan Kuto, an outcast from the Order of the Time Guardians — the keepers tasked with holding the ages in order — who is betrayed by the gods, escapes death, and survives by merging with the titan Kronos. That bond arms him with the Scythe of Kronos, a fast, physical hack-and-slash weapon that stays in hand the whole run, and command over time itself: bullet-time, rewind, dash, and more.
You carry two time powers at a time and swap which pair you bring between runs — a build decision you make before you commit, then live with until you die. And the world moves through history rather than down one castle. Each era is its own battlefield with its own enemies and rules, from ancient Egypt and the Viking age through a falling Rome and ancient Greece — where Athena is a boss — to the Old West, a neon cyber city, the post-apocalypse, and the far future.
Because it leans on both genres, it shows up on two lists at once — there's a best roguelike metroidvania games roundup that covers exactly this hybrid. For the full picture, here's everything we know about KUTO: The Lock of Time.
KUTO: The Lock of Time is coming soon to Early Access on Steam for Windows.
Add KUTO: The Lock of Time to your wishlist on Steam to follow it.
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