Is Blasphemous a Soulslike? Yes, With Nuance
Blasphemous checks the core soulslike boxes — a death penalty, deliberate combat, bosses you learn by losing. But it reaches them as a 2D metroidvania, not a Dark Souls clone.
The art, the bosses, or the map — most Blasphemous-likes only get one right. Seven picks sorted by which part they nail, from The Last Faith to Nine Sols.
If you finished Blasphemous and want that same feeling — a grim world that fights back, bosses that take real study, and a map that folds in on itself — the closest matches are The Last Faith, Hollow Knight, Nine Sols, and Salt and Sanctuary. Below are seven worth your time, including a 2025 release and one upcoming game (ours) that runs the formula through rewind.
Disclosure: KUTO: The Lock of Time is our 2D action-platformer metroidvania. Scythe of Kronos, Rewind Key, pantheon bosses (Minotaur, Athena), Early Access Q1 2027. The Steam-page rundown if you want facts before the list.
Blasphemous works because three things pull in the same direction. The art is grotesque and committed — religious horror rendered in pixel detail, with execution animations you remember. The bosses are the real test, each one a pattern to learn rather than a wall to grind through, and the first game's lack of a dodge roll forces you to read spacing instead of mashing roll-and-hit. And the world is a single connected place, a metroidvania map with locked routes that open as you earn new traversal.
Most games that get called Blasphemous-like copy one of those three and miss the others. Some nail the gothic dread but play loose. Some have the punishing combat but a flatter world. The ones below are sorted by which part they get right, so pick by the piece you actually want back. For the wider field, there's a full best metroidvania games roundup that places these in context, and a closer best soulslike metroidvania games list if the punishment matters more than the exploration. And if you're still not sure Blasphemous itself counts as a soulslike, we've broken that down separately.
The closest match on this list. The Last Faith is a gothic action-platformer metroidvania that wears its influences openly — Bloodborne in the look, Castlevania in the map, Blasphemous in the gore and the religious rot. You fight with brutal melee and a set of ranged firearms, and the world is dense with secrets, optional bosses, and the kind of bleak architecture Blasphemous fans came for.
It is a little less precise than Blasphemous in places — the combat can feel busier, the difficulty more uneven — but no other game on this list matches the specific aesthetic so directly. If the art and tone are what kept you in Cvstodia, this is the one to play next.
The benchmark for the genre. Hollow Knight is a hand-drawn 2D metroidvania set under a ruined kingdom of insects, and it is enormous — a connected world of branching paths, hidden areas, and bosses that range from fair to genuinely cruel. The combat is simpler than Blasphemous' on paper, built around a nail and a handful of spells, but the charm system lets you reshape how you fight, and the late-game challenges ask for real mastery.
It trades Blasphemous' grotesque gore for melancholy — quieter, sadder, less in your face. What it shares is the thing that matters most: a world you want to map completely, and bosses that make you better by losing to them. If you want the exploration half of Blasphemous turned up, start here.
The one built around the parry. Nine Sols is a hand-drawn 2D action-platformer with a deflection-based combat system lifted from Sekiro — you time a parry to break an enemy's poise, then punish, rather than rolling away and poking. It keeps the metroidvania map and a dark, story-heavy world, this one a "Taopunk" blend of Eastern mythology and decayed sci-fi.
The combat focus is the difference. Where Blasphemous rewards spacing and patience, Nine Sols rewards reaction and rhythm, and its bosses are duels you learn beat by beat. It is one of the sharpest soulslike metroidvanias of the last few years, and there's a separate list of games like Nine Sols if that's the thread you want to pull.
2D Dark Souls, almost literally. Salt and Sanctuary takes the full souls structure — stats, classes, a skill tree, a bonfire equivalent you rest at and lose your "salt" when you die — and flattens it onto a 2D plane. The map is interconnected and brutal, the bosses are huge, and the build variety runs deeper than most games here, from heavy strength weapons to spellcasting.
It is older and rougher around the edges than Blasphemous, with a muddier art style, but the souls weight is the real draw — the careful, cautious advance through hostile space, the dread of losing a long run. If the punishment is what you liked, this is the purest dose on the list.
The gentler way in. Ender Lilies keeps the somber atmosphere and the metroidvania map but eases off the punishment. You play a white priestess who can't swing a weapon herself — instead you purify fallen knights and summon their spirits to fight for you, building a roster of attacks as you go. The art is soft and mournful, the soundtrack is one of the best in the genre, and the world unfolds at a kinder pace.
It is the most forgiving game on this list, which is the point. If Blasphemous wore you down but you still want the melancholy, the exploration, and the boss-driven structure, this scratches the same itch without the same bruises.
The newest game on this list, released in full in January 2025. Ender Magnolia is the sequel to Ender Lilies, and it swaps the somber pace for something closer to Blasphemous' edge — the same hand-drawn melancholy, but harder bosses and a Salt and Sanctuary-style souls weight to the combat. You still don't swing a weapon yourself; you're Lilac, a girl who channels attacks through homunculi she recruits along the way, so the build variety comes from which of them you bring into a fight.
It keeps the interconnected map and the grief-soaked story its predecessor was known for, but tightens everything around it, and it's a fair pick if Ender Lilies felt too gentle after Blasphemous. Reviewers rated it among the best metroidvanias to come out in 2025.
If what you want is the dark, punishing metroidvania combat with a hook of its own, KUTO: The Lock of Time is worth following — and to be upfront, it's our own game. Steam: a 2D action-platformer metroidvania built around rewinding time. Side-on movement, Scythe of Kronos, an interconnected map you reopen as you get stronger, bosses built to be learned. The Minotaur and Athena are in the current build.
The hook is rewind. Jokoan Kuto was a Time Guardian until his pantheon stripped his foresight and sentenced him to the fire. He walked out carrying Kronos. Hold the Rewind Key and pull the last few seconds back. Further time abilities are planned on that foundation; Steam will name them when they exist.
For the full picture, here's everything we know about KUTO: The Lock of Time.
KUTO: The Lock of Time is coming to Early Access on Steam in Q1 2027.
Add KUTO: The Lock of Time to your wishlist on Steam to follow it.
Blasphemous checks the core soulslike boxes — a death penalty, deliberate combat, bosses you learn by losing. But it reaches them as a 2D metroidvania, not a Dark Souls clone.
The games that fuse soulslike difficulty with Metroidvania exploration — Blasphemous, Hollow Knight, Nine Sols and more — and one upcoming pick built around time.
Blasphemous itself plays on your phone through Netflix Games — so if you searched this from a phone, here are the dark soulslikes and metroidvanias actually worth downloading on Android and iOS.
Not every metroidvania feels like Metroid. These do — the alien isolation, the map that rewards backtracking, the item you find before you're supposed to.
Where the time loop meets the connected map. The games that blend resets, rewinds, and era-hopping with Metroidvania design — sorted honestly by how they do it.