Is Ascend to ZERO Worth It? An Honest Verdict
Ascend to ZERO turns time into a resource you spend, freeze, and steal back mid-run. It reviews Very Positive on Steam — here's the honest case for and against.
Is Rogue Legacy 2 worth it? Honest take on the meta-progression, class variety, difficulty, and whether it beats the original.
Yes, Rogue Legacy 2 is worth it. It's rare to find a roguelite this generous with content and this forgiving about failure — every death still leaves you richer, and the castle keeps growing whether you win or lose. For most players who like the genre, there's no real downside to buying it.
The one thing to know going in: this isn't a game about mastering one perfect run. It's about the pile of small permanent gains between runs.
Rogue Legacy 2 is for players who want a roguelite that respects their time even on a bad day. Die in the first biome with a weak build and you still walk away with gold for the manor, a little closer to the next stat tier. That structure turns losing streaks into a slow climb instead of a dead end.
It's also for anyone who likes rerolling a character and adapting on the fly. Every heir comes with a randomized class and a set of traits, some useful, some just funny handicaps like irritable bowel syndrome or being drunk. Half the fun is figuring out how to make a bad hand work.
If you want a roguelite where every run stands alone and permanent upgrades feel like cheating, this will bother you. The meta-progression is the whole design, not an optional layer, and there's no way to turn it off and play a pure skill-only version.
It's also a long game if you're chasing full completion. The true ending and Ascension Mode alone can add 30 to 50 hours on top of the 15 to 20 it takes to see the main credits. If you want something you can finish in a weekend, look elsewhere.
The class variety is the standout. Fifteen classes, each with its own active skill and feel, means the game keeps surprising you even after dozens of runs. Rolling a class you've never liked and being forced to make it work is genuinely fun rather than a chore.
The platforming is sharper than the original Rogue Legacy, with better traversal options and biomes that reward exploring off the main path. And the sense of permanent growth, watching the manor fill out room by room, gives every session a payoff even when the run itself goes badly.
The meta-progression that makes it approachable also flattens the difficulty curve for players who'd rather earn everything through skill. Grind enough gold and the early biomes stop being a real test.
The true ending requires hunting down every optional boss across the map, which means backtracking through areas you may have already cleared twice. And Ascension Mode, while a smart answer to "what's next after the story," is a long grind aimed squarely at players who already loved everything before it.
Rogue Legacy 2 is priced like a mid-size indie game and delivers well past that. Fifteen classes, five biomes, a real story with a true ending, and an entire post-game difficulty ladder add up to more hours than most games twice the price. It also goes on sale regularly, which makes the value case even stronger if you're patient.
If you're comparing it to other big names in the genre, Hades is tighter and more story-driven for a similar length, while Dead Cells is shorter and leans on pure run-to-run skill instead of permanent stats. Rogue Legacy 2 sits at the long, generous end of the roguelite scale.
If Rogue Legacy 2's mix of permanent growth and constant new-run variety is what keeps you playing, KUTO: The Lock of Time is worth a look. It's a time-bending action Metroidvania where an outcast bound to the titan Kronos cuts back through a falling Rome with the Scythe of Kronos, carrying two of five time powers into every run. Wishlist it on Steam so you don't miss the launch.
Ascend to ZERO turns time into a resource you spend, freeze, and steal back mid-run. It reviews Very Positive on Steam — here's the honest case for and against.
Saros earned some of the best review scores of 2026, but that doesn't mean it's for everyone. Here's the honest case for and against.
Nine Sols has some of the best boss fights in the Metroidvania genre and a story that actually lands. Whether it's worth it comes down to how you feel about parry-or-die combat.
Animal Well is one of the most inventive Metroidvanias in years — but its puzzle-first, near-combat-free design isn't for everyone.
Dead Cells is still one of the best action roguelikes available in 2026 — but whether it's worth it depends on what you want from the genre.