Games Like Ori and the Will of the Wisps
Ori and the Will of the Wisps ran out eventually. These eight games share its focus on movement, its emotional weight, or both.
Ori and the Will of the Wisps takes 8–12 hours for the main story and 15–20 for 100% — plus the Spirit Trials breakdown.
Ori and the Will of the Wisps takes most players 8 to 12 hours to finish the main story. Going for full completion — every collectible, all Spirit Trials, and the side quests — adds another 5 to 8 hours, landing around 15 to 20 hours total.
That's a tighter spread than most games on this list, because Ori is a guided Metroidvania rather than a run-based roguelike. Your time mostly depends on how much of the optional content you chase.
| Goal | Time |
|---|---|
| Main story | 8–12 hours |
| Story + most side content | 12–16 hours |
| 100% completion | 15–20 hours |
| Speed run | Under 2 hours |
The main story is the steady number. The optional content adds the variation, with the Spirit Trials being the part that can stretch a completionist run the most.
A few things move your number:
The big one is the Spirit Trials. The story and casual exploration are smooth; the gold medals are where the real difficulty lives.
Yes. Will of the Wisps is one of the best-looking and best-moving Metroidvanias made, and 8 to 12 hours of it is a complete, well-paced story. The movement alone — wall jumps, dashes, grapples chained together — makes traversal feel good in a way few games match.
The honest caveat: the difficulty spikes in the combat and escape sequences are sharper than the gentle opening suggests. If you came purely for a relaxing exploration game, a couple of moments will test you. The Spirit Trial gold medals, in particular, are for players who like a real challenge.
If you're sizing Ori against the games it sits next to:
Ori sits at the approachable end of the Metroidvania scale: shorter than Hollow Knight, smoother to play, with optional content that's there if you want the challenge.
If Ori proves short can still be rich, a pointer in the same direction: KUTO: The Lock of Time — full disclosure, we build it, so give it extra scrutiny. Its map follows the Ori school rather than the roguelike one: hand-built rooms you reopen later with Time Keys like slow-motion Dilation or the Leap dash, while runs carry the meta-progression forward between sessions. It heads into Steam Early Access in Q1 2027.
Ori and the Will of the Wisps ran out eventually. These eight games share its focus on movement, its emotional weight, or both.
Loved Blasphemous? The grim, punishing soulslike metroidvanias that hit the same notes — brutal bosses, dense maps, heavy atmosphere — plus an upcoming game built on time.
The games that fuse soulslike difficulty with Metroidvania exploration — Blasphemous, Hollow Knight, Nine Sols and more — and one upcoming pick built around time.
Blasphemous itself plays on your phone through Netflix Games — so if you searched this from a phone, here are the dark soulslikes and metroidvanias actually worth downloading on Android and iOS.
Blasphemous checks the core soulslike boxes — a death penalty, deliberate combat, bosses you learn by losing. But it reaches them as a 2D metroidvania, not a Dark Souls clone.