Games Like Hollow Knight: Silksong — 10 to Play Next
Silksong is done. These ten games — from precision-parry Metroidvanias to dark exploration platformers — will keep the feeling going.
Is Hollow Knight worth it? Honest take on the exploration, difficulty, length, and whether it's worth full price in 2026.
Yes, Hollow Knight is worth it. Few games give you this much for the price — 25 to 60 hours of hand-crafted world, with a level of polish that holds up years later. For most players interested in the genre, it's an easy buy.
The real question isn't whether it's good. It's whether its slow, exploration-heavy style matches how you like to play. Here's who it's for and who it isn't.
Hollow Knight is for you if you love getting lost in a world and figuring it out yourself. There's no quest marker telling you where to go. You wander, you hit a wall, you remember it, and you come back when you've found the ability that opens it. That loop is deeply satisfying if patience and discovery are what you want from a game.
It's also for anyone who appreciates atmosphere. The art, the music, and the quiet melancholy of Hallownest carry the whole experience. If you liked the mood of games like Ori or Blasphemous, this goes deeper.
If you want clear direction and steady forward momentum, Hollow Knight will frustrate you. It deliberately withholds guidance, and getting lost is part of the design, not a flaw. Players who find that tedious rather than intriguing won't enjoy the core loop.
It's also a big time commitment for a single playthrough. If you prefer short, self-contained sessions or games you can finish in an evening, the scale here works against you.
The exploration is the heart of it. Hallownest is enormous and interconnected, and the sense of slowly mapping it — finding shortcuts, unlocking the map a region at a time — is one of the best in any Metroidvania. New abilities meaningfully change where you can go, so the world keeps opening up.
The combat is tight and the boss fights are a highlight, ranging from approachable to genuinely brutal. The art and the soundtrack are exceptional and do a lot of the emotional work. And the amount of optional content — charms to mix and match, hidden areas, extra bosses — gives the game a long, rewarding tail.
The lack of direction cuts both ways. Some players spend hours wandering without progress, and the game won't help you. A few key upgrades are easy to miss entirely if you don't explore thoroughly.
The difficulty spikes hard in the optional content. The base game is fair, but the Pantheon boss rushes and the Path of Pain platforming gauntlet are punishing on a different level — they're a wall a lot of players never clear. And backtracking across the huge map, before you have fast travel fully unlocked, can drag.
Hollow Knight is one of the best value purchases in gaming. It costs a fraction of a typical AAA release and delivers far more hours, and it goes on sale often enough that the price is rarely a real barrier. Even at full price, the hours-per-dollar math is hard to beat.
If you're weighing it ahead of Silksong, playing Hollow Knight first is the right call — the sequel's world and difficulty will land harder once you know this one.
If Hollow Knight's depth of world and exploration is what you value most, KUTO: The Lock of Time is worth watching. It's a time-bending Metroidvania where time powers are literally breaking the world — every ability you unlock is one more lock off the thing that ends everything. Wishlist it on Steam so you don't miss the launch.
Silksong is done. These ten games — from precision-parry Metroidvanias to dark exploration platformers — will keep the feeling going.
Hollow Knight has five endings, and the 'true' one needs extra steps. Here's how to get Dream No More and what it actually says about Hallownest.
Hollow Knight's main ending takes 25–35 hours. The true ending and full completion push well past 50 — here's the full breakdown.
Nine Sols is a 2024 Metroidvania from Red Candle Games — Sekiro combat, taopunk world, some of the best boss fights in the genre. These eight games share its precision or its density.
Blasphemous takes 12–18 hours for the main story. The true ending and full completion push closer to 25–30 hours.