The Anatomy of a Corpse Run: From Dark Souls to KUTO
A good corpse run gives the player one more decision after death. KUTO makes that decision personal by letting your own loadout stand between you and the loot.
What KUTO: The Lock of Time is — the story, the Scythe of Kronos, the time powers, and the run-based loop. The full rundown on the time-bending game.
KUTO: The Lock of Time is a single-player time-bending action Metroidvania, built in Unity by CPCS and coming to Steam Early Access. You play Jokoan Kuto — an outcast time guardian, betrayed by the gods and bound to the titan Kronos — cutting his way back through a crumbling Rome with the Scythe of Kronos and a command over time itself.
Here's what the game is and how it plays.
It's a time-bending action Metroidvania — physical melee combat, runs you restart when you die, permanent progress between attempts — built on a 2.5D map you learn and reopen as you grow stronger. If you want the longer version of how those genres differ and combine, we wrote a separate explainer on roguelikes vs Metroidvanias.
Jokoan Kuto belonged to the Order of the Time Guardians until the gods turned on him. Cast out and left for dead, he survives the only way left to him: by merging with the essence of Kronos, the titan of time. That bond is the whole story. It keeps him alive, it hands him the Scythe of Kronos, and it lets him bend time — and now his only way forward is through the ages, with the gods' forces in his path. The full story is in our lore deep-dive.
Combat has two halves. The Scythe of Kronos handles the close work — fast, heavy swings that cut through hordes. Kronos' power handles everything the scythe can't: drop the room into bullet-time, rewind a hit that should have killed you, dash forward through space.
Those time powers come in five flavors, and you carry two at a time:
Two slots means every run starts with a loadout decision. We broke down each power and the best pairings in a full guide to the five Time Keys.
You will die. When you do, you lose the run, not your progress — you come back to push deeper, into a world that has shifted while you were gone. That mix of fast combat, time powers, and run-by-run progress is the heart of it, and it makes KUTO worth a look alongside the action roguelikes worth watching.
The game runs against the backdrop of a falling Rome, rendered in 2.5D, and it does not take itself entirely seriously — there's a dark, dry humor running under the story-rich campaign. It ships in English and Ukrainian.
KUTO: The Lock of Time is coming to PC via Steam Early Access. The Steam page and trailer are live now, and the best way to follow development — and to help the game get made — is to wishlist it.
If a time-bending Metroidvania about an outcast who fights the gods with a stolen titan's power sounds like your kind of game, add KUTO: The Lock of Time to your wishlist on Steam.
A good corpse run gives the player one more decision after death. KUTO makes that decision personal by letting your own loadout stand between you and the loot.
A player who can bend time changes the rules of every encounter. Good enemy AI has to stay dangerous after the rewind, not just before it.
A timeline can jump eras if the game keeps one set of shapes, materials, and colors alive across every age.
Bullet time is easy to add and easy to ruin. The only interesting version is the one that still has to fight for its place in the loop.
Recall, Dilation, Leap, Fracture, Stillness. Five keys that bend one rule of time each — and you only carry two at a time. Here's what each one does.