Games Like Hollow Knight: Silksong — 10 to Play Next
Silksong is done. These ten games — from precision-parry Metroidvanias to dark exploration platformers — will keep the feeling going.
8 games like Nine Sols — Hollow Knight, Dead Cells, Prince of Persia: The Lost Crown, and more. Precision Metroidvanias with hard bosses and dense worlds.
Nine Sols came out in May 2024 and it's still the answer when someone asks for a Metroidvania with good boss fights. Red Candle Games built parry-first combat into a taopunk world full of secrets, and the result is one of the harder games in the genre. Here are eight to play next.
Team Cherry, 2017. The obvious comparison — dense underground world, inscrutable lore, punishing late-game bosses. Combat here is dodge-based rather than parry-based, so it's a different skill set, but the exploration density and the feeling of a world that rewards patience are the same. Path of Pain and the Pantheons provide Nine Sols-tier challenge if you want it. If you haven't been to Hollow Knight's true ending, save that for after you've cleared the main path; it's a different game at that point.
Motion Twin, 2018. Roguelike Metroidvania — each run different, no persistent map. Faster than Nine Sols, less focused on boss memorization, but the combat responsiveness is as tight as the genre gets. You'll chain attacks, dodge-cancel, and use traps in ways that feel deliberate rather than accidental. A good choice if you want Nine Sols energy without the commitment to one long map.
The Game Kitchen, 2019. Dark Catholic-iconography Soulslike Metroidvania. Vertical, punishing, heavy with lore told through item descriptions and environmental placement. Combat is slower than Nine Sols but shares the precision requirement — mistimed attacks cost you more than you think. The Wounds of Eventide DLC adds platforming challenges that approach Nine Sols difficulty. PC and console.
Ubisoft Montpellier, 2024. Slept on. Fast, fluid, time-power-based Metroidvania — you slow time, create temporal echoes of yourself, and manipulate the timeline to solve puzzles and reach areas. The map-marking system, where you screenshot sections you can't access yet and pin them for later, is the best navigation aid any Metroidvania has shipped. Boss fights are tough and well-telegraphed. It sold poorly on release and got shelved shortly after, which makes it feel like it barely exists — but it's one of the better games in the genre from the last five years.
Binary Haze Interactive, 2025. Slower and more atmospheric than Nine Sols, less demanding on bosses. A quiet Metroidvania with a melancholy tone, a smooth upgrade arc, and a story told through fragments you piece together over 15–20 hours. The combat is clean without being frantic. Worth playing after Nine Sols if you want the genre without the punishment — it's a different kind of dense.
Moon Studios, 2020. A different angle: emotional story, beautiful platforming, lower combat difficulty than anything else on this list. But the movement mastery ceiling and the sense of a world worth exploring are in the same register as Nine Sols. The Spirit Trials give you something to chase if you want speed-focused challenge. Good for players who want Nine Sols' exploratory density without the Sekiro-style precision requirement.
Team Cherry, 2026. The sequel. Hornet is faster and more acrobatic than the Knight; boss patterns are quicker and assume you've internalized the first game's mechanics. If Nine Sols' boss design is what kept you playing — learning a pattern, dying to it fifteen times, then threading it cleanly — Silksong delivers that in a Hollow Knight world.
Our game, so take that disclosure as given. An upcoming time-bending Metroidvania with five time abilities: Recall (rewind seconds), Dilation (slow-motion), Leap (time-dash), Fracture (break gravity and walk on walls), Stillness (stop time entirely). The combat doesn't use Nine Sols' parry system — it's faster and more run-based — but it sits in the same 2D action-Metroidvania space with a strong emphasis on boss encounters and a death-loop structure. You can read more about KUTO: The Lock of Time and how those five abilities interact with the map and the bosses. In development, PC.
Hollow Knight and Silksong are the most direct follow-ons. Prince of Persia: The Lost Crown is the most underplayed option on this list. KUTO is the one to follow if you want to see where the genre goes with time as the central mechanic.
Silksong is done. These ten games — from precision-parry Metroidvanias to dark exploration platformers — will keep the feeling going.
Outer Wilds is one of the few games where finishing it changes how you see time loops in everything else. These eight games share its mystery-first structure or its relationship with time.
Saros is Housemarque doing what they do best. These eight games share the same fast death loop, the same punishing pace, or the same eldritch-horror edge.
Hollow Knight has five endings, and the 'true' one needs extra steps. Here's how to get Dream No More and what it actually says about Hallownest.
Blasphemous takes 12–18 hours for the main story. The true ending and full completion push closer to 25–30 hours.