Is Animal Well Worth It in 2026?
Animal Well is one of the most inventive Metroidvanias in years — but its puzzle-first, near-combat-free design isn't for everyone.
Is Nine Sols worth it? Honest take on the deflection combat, taopunk story, length, difficulty, and who should buy or skip it in 2026.
Yes, Nine Sols is worth it — if you're at all open to parry-heavy combat, it's one of the best Metroidvanias of the last few years. Red Candle Games took Sekiro's deflection system, rebuilt it in 2D, wrapped it in a taopunk world, and attached a story that actually earns its emotional swings. Since its May 2024 release it's become the default answer when someone asks for a Metroidvania with great boss fights.
The catch is that the combat is a commitment. Here's who should buy it and who shouldn't.
Nine Sols is for you if the idea of Sekiro in 2D sounds like a promise rather than a threat. The whole combat system runs on deflection: you parry incoming attacks, build qi charges, and spend them to punish. Bosses are designed around that loop — you die to a pattern, learn it, die again, and then one attempt it all threads together. If that cycle is why you play games, this is the strongest version of it the genre has.
It's also for players who want a Metroidvania where the story matters. Red Candle made narrative horror games before this (Detention, Devotion), and Yi's revenge arc against the nine Sols carries more weight than the genre usually attempts. The setting helps: Taoist temples and talismans against labs and machinery, in hand-drawn art that doesn't look like anything else on our best Metroidvania games list.
If you don't enjoy parrying, skip it or go in with Story Mode on. There's no dodge-focused alternative build; deflection is the game, and every boss assumes you're using it. Players who bounced off Sekiro for that reason will bounce off this for the same one.
Skip it too if you mainly want exploration. The map is solid and has its share of secrets, but it's more guided than Hollow Knight's, and the game spends its ambition on bosses and story rather than on losing you in tunnels for hours. If getting lost is the appeal, Hollow Knight is still the better buy.
The boss fights, first and last. Nine Sols has some of the best in the genre — long, readable, fair, and built so that a clean deflection run feels like something you performed rather than survived. The qi system gives you a reason to stay aggressive: charges you bank from parries turn into explosive talisman damage, so the optimal play is also the exciting play.
The story is the other headline. It has a named protagonist with an actual arc, real supporting characters, and an ending people still argue about. Most Metroidvanias tell their story through item descriptions; this one tells it to your face and makes it stick.
And the Story Mode deserves credit. Sliders for enemy damage and health mean the difficulty is a choice, not a gate. You lose nothing by turning it on except bragging rights.
The difficulty is front-loaded and honest about what it wants, but it is a wall. If deflection timing never clicks for you, the mid-game bosses will stop you cold, and no amount of exploring elsewhere levels you past them.
The platforming sections are serviceable rather than great — a few stretches feel like filler between bosses. And because the combat system is so focused, builds don't vary much between playthroughs. You get better; your options don't get wider. Replay value sits in mastery, not variety.
At full price, Nine Sols is fair value: 20 to 30 hours for the main story, past 40 if you chase every secret and lore fragment, with boss fights that most full-priced games can't match. It's been out since May 2024 and shows up in sales regularly, so if you're patient you can do better — but this is one of the few games in the genre I'd call worth it at sticker price. If you finish it and want more in the same lane, we keep a list of games like Nine Sols for exactly that moment.
One of the games on that list is ours. KUTO: The Lock of Time is a time-bending action Metroidvania — you play Jokoan Kuto, an outcast time guardian merged with the titan Kronos, fighting across eras from ancient Egypt to a neon cyber city with the Scythe of Kronos and Time Keys like Recall and Dilation. You carry two keys per run and swap between runs, and the die-and-retry loop keeps your progress. No parry wall, but the same idea that combat should be something you learn. You can read everything we know about The Lock of Time, or wishlist it on Steam ahead of Early Access.
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