Is Returnal Worth It on PC?
Returnal on PC is an excellent port of one of the most demanding roguelikes made. Whether it's worth it depends entirely on your frustration tolerance.
First clear lands at 15–25 hours; the full story roughly doubles it, and Tower of Sisyphus has no end at all. What each of the three actually asks of you.
Returnal's first story clear takes most players 15 to 25 hours of total playtime, spread across many failed runs. The full ending — all three acts — roughly doubles that, landing around 25 to 40 hours.
The reason it's hard to give a tighter number is the genre itself. Returnal is a roguelike, so your time is a function of how many times you die before each wall finally falls.
If you already know the hours and want the next death loop, games like Saros is the list — same studio DNA as Returnal, plus PC options.
| Goal | Time |
|---|---|
| First story clear (Act 1–2) | 15–25 hours |
| Full story ending (Act 3) | 25–40 hours |
| Tower of Sisyphus cleared | 40–60 hours |
| 100% (all trophies) | 60–80 hours |
The first clear varies wildly because the early hours are where most players hit a wall. Once the combat clicks, later biomes go faster than the first one did.
A few things move your number a lot:
The big one is the early skill wall. Two players who both "beat" Returnal can log very different hours depending on how long it took the shooting to feel natural.
Yes, if you want a roguelike with AAA weight. Returnal's third-person shooting feels unlike anything else in the genre, and the atmosphere — a hostile alien planet that resets around you — carries the hours.
The honest caveat: the difficulty is real and there's no relief valve. A single long run that ends in death can cost you an hour of progress, and that sting isn't for everyone. If that kind of loss sounds more stressful than satisfying, this is not the roguelike to start with.
If you're sizing Returnal against the games it sits next to:
Returnal sits at the demanding end: not the longest, but one of the toughest paths to its ending. If its combat is the draw, it's worth lining up against other games like Saros and Returnal in the same fast-roguelike lane. If Saros is next on your list, our how long to beat Saros breakdown has the early completion-time data.
If Returnal's brutal loop is your type of game, KUTO: The Lock of Time is worth watching. 2D action-platformer metroidvania: Scythe of Kronos, Rewind Key, Early Access Q1 2027. Wishlist it on Steam so you don't miss the launch.
Returnal on PC is an excellent port of one of the most demanding roguelikes made. Whether it's worth it depends entirely on your frustration tolerance.
Returnal hides a personal story under its sci-fi loop: who Selene is, what Atropos represents, and what the ending is actually saying.
Saros is Housemarque doing what they do best. These eight games share the same fast death loop, the same punishing pace, or the same eldritch-horror edge.
Saros earned some of the best review scores of 2026, but that doesn't mean it's for everyone. Here's the honest case for and against.
A world that holds together is a backdrop. A world that's breaking is a pressure system. The difference changes how you move through it.