Updated Andrii Kovalenko6 min read

Upcoming Metroidvania Games in 2026

The most anticipated upcoming Metroidvania games of 2026 — Silksong, indie standouts, and a time-bending roguelike newcomer.

The big one for 2026 is Hollow Knight: Silksong, which is finally out after years of waiting — but it's far from the only Metroidvania worth your time this year. Ender Magnolia: Bloom in the Mist, Nine Sols, and a time-bending Metroidvania newcomer round out a strong year for the genre. Here's what to play and what to watch.

Hollow Knight: Silksong

The release everyone stopped believing in. After a wait that became a running joke, Silksong is out, and it puts you in control of Hornet instead of the original game's Knight. She moves faster and hits harder, and the early areas ask more of you than Hollow Knight's gentle opening did.

It's the natural starting point if you've been putting off the genre. The world is enormous, the combat has real bite, and it carries forward everything that made the first game the modern benchmark for the best Metroidvania games — hand-drawn areas, hidden routes, bosses you remember by name. You don't need to have finished the original to jump in, though it does add context.

What's worth knowing going in: Hornet isn't a reskin of the Knight. She's quicker, she has her own toolset, and the game is tuned around her movement, so the muscle memory from the first Hollow Knight only half transfers. The early stretch is widely considered tougher than the original's, which is either a warning or a selling point depending on how you felt about the first game's difficulty curve.

Ender Magnolia: Bloom in the Mist

The follow-up to Ender Lilies, and a quieter pick than Silksong but a strong one. Ender Magnolia keeps the melancholy dark-fantasy tone of its predecessor and the same hook: you fight alongside summoned allies called homunculi, each one a separate attack you slot into your kit.

The combat is built around mixing those summons rather than juggling weapons, which gives it a different texture from most of the genre. You build a loadout of attacks from the allies you've recovered and recombine them as fights demand. The world is poisoned and sad in a way the art leans into hard, and the soundtrack does a lot of the emotional work.

If you liked Ender Lilies, this is more of it, refined — and if you didn't play the first one, it still works on its own. It's the kind of game that doesn't try to be the hardest or the biggest; it's after a mood, and it lands it.

Nine Sols

Red Candle Games made the leap from horror into action with Nine Sols, and the result is one of the sharper combat-focused Metroidvanias around. The fighting is deflection-based — closer to Sekiro than to most 2D action games — and the parry timing is the whole point. Get the rhythm and fights feel incredible. Miss it and you'll bounce off hard.

The setting is the other draw. Nine Sols runs on what the studio calls Taopunk: Taoist mythology bolted to science fiction, told through a story that takes itself seriously. It keeps arriving on new platforms, so 2026 is a good year to catch it if you missed the original release.

It's also a useful counterpoint to the rest of this list. Where Silksong and Ender Magnolia lead with exploration, Nine Sols leads with its fights. The map matters, but the moment-to-moment is about reading an enemy and timing the deflect. If you came to the genre for the world-opening and the backtracking more than the combat, it's the entry on this list to approach with that caveat in mind.

One to wishlist: KUTO: The Lock of Time

Full disclosure — this is our own upcoming game, so read the recommendation accordingly. KUTO: The Lock of Time is a single-player time-bending action Metroidvania with a run-based structure, and it's coming soon to Steam Early Access. There's no release date yet; early access means you'll be able to play it while it's still being built out.

You play Jokoan Kuto, an outcast from the Order of the Time Guardians. The gods betray him and leave him for dead, and he survives by merging with the titan Kronos — the bond that arms him with the Scythe of Kronos and command over time itself. His only way out is forward, era by era, while the gods' forces chase him through Ancient Egypt, a falling Rome, the Old West, a neon cyber city, and on into the far future.

The Scythe of Kronos is the constant — a fast, physical, hack-and-slash melee weapon that's always in hand. Around it sits the time-power system, which is where the build variety lives: bullet-time slow, rewind, dash and more, all drawn from the Kronos bond. You carry two per run and swap them between attempts, so the combat reshapes depending on what you bring.

Where it splits from a standard Metroidvania is the run-based loop. You die, you lose the run, you push back in — your progress stays, the run doesn't. That's the trade: the persistent, map-in-your-head feeling of a Metroidvania, run through the repetition and escalation of a run-based structure, with a different era waiting each time you make it far enough. If you want the full picture, here's everything we know about The Lock of Time.

Why this is a Metroidvania with a run-based structure, not a standard Metroidvania

KUTO sits in a specific corner of the genre, and it's worth being precise about it. A standard Metroidvania gives you one persistent world that opens up as you earn abilities. KUTO keeps that ability-gated exploration but wraps it in death and repetition — the same loop Dead Cells made famous, except KUTO's identity is that of a time-bending Metroidvania rather than a roguelike proper.

If that hybrid is what you're actually after, we wrote a whole roundup of the best roguelike Metroidvania games that goes deeper on what the combination does well.

Beyond the headliners

The four above are the ones we'd point a friend toward, but the genre churns out far more than any list can track. Indie studios lean on the Metroidvania format because a small team can build a dense, replayable world without hand-authoring a hundred separate levels, so new entries land constantly. Steam's Metroidvania tag page and the demos that show up during Next Fest are the most reliable places to dig past the marketed releases.

If your taste runs toward the run-based side of things, a lot of the most interesting newcomers blur the line with the roguelike genre. We track those separately in our roundup of upcoming roguelikes for 2026.

How to not miss the smaller releases

The headline games announce themselves. The problem is everything else — the one-person projects and tiny studios that release something special with no marketing behind it. Wishlisting is how you catch those, and it does double duty: Steam's algorithm reads wishlist counts to decide which games to surface, so adding an upcoming game genuinely helps it find players.

If KUTO: The Lock of Time sounds like your kind of thing, the most useful move is to add it now. Wishlist KUTO: The Lock of Time on Steam to follow it toward Early Access and get told the day it's playable.

Frequently asked questions

What Metroidvania games are coming in 2026?
Hollow Knight: Silksong is the headline release, finally out and still rolling out content. Ender Magnolia: Bloom in the Mist has left early access into a full version, Nine Sols keeps reaching new platforms, and KUTO: The Lock of Time is heading to Steam Early Access — a time-bending Metroidvania with a run-based structure.
Is Silksong out yet?
Yes. After a long wait, Hollow Knight: Silksong released and is widely playable. If you've been holding off on the genre waiting for it, the wait is over — it's the obvious starting point for anyone catching up on Metroidvanias right now.
What's a good upcoming roguelike Metroidvania?
KUTO: The Lock of Time is the one we'd point you at, though it's our own game so weigh that. It's a time-bending Metroidvania with a run-and-die structure and time-manipulation combat. If you want established examples of the roguelike Metroidvania hybrid instead, Dead Cells is the genre's best-known case.
When does KUTO: The Lock of Time release?
KUTO: The Lock of Time is coming soon to Steam Early Access. There's no public release date yet — early access means it'll be playable while content and balance are still being added. Wishlisting it on Steam is the way to get notified the moment it goes live.
What is KUTO: The Lock of Time?
It's a single-player time-bending Metroidvania with a run-based structure, built in Unity by CPCS. You play Jokoan Kuto, an outcast from the Order of the Time Guardians who is betrayed by the gods, escapes death by merging with the titan Kronos, and fights forward through history with the Scythe of Kronos and command over time.
Is Ender Magnolia a sequel?
Yes — Ender Magnolia: Bloom in the Mist follows Ender Lilies: Quietus of the Knights. It keeps the melancholic dark-fantasy tone and the homunculus-summoning combat of the first game, set in a poisoned world after the events of its predecessor. You don't strictly need the first game to enjoy it, but it rewards players who've been through both.
What kind of game is Nine Sols?
Nine Sols is a 2D action-platformer with deflection-based 'Sekiro-like' combat wrapped in a Metroidvania structure, made by Red Candle Games. It's set in a Taopunk world — Taoist mythology fused with science fiction — and it's known for a sharp parry system and a strong story.
How many Metroidvanias are coming out in 2026?
More than any list can hold. It's one of the most active genres for indie studios, so dozens of smaller releases land each year alongside the headline names. This roundup focuses on a few standouts worth your attention rather than trying to be exhaustive.
Should I play the original Hollow Knight before Silksong?
It helps but it isn't required. Silksong follows Hornet rather than the original game's Knight, so it's a different protagonist with her own faster, more aggressive moveset. Playing the first Hollow Knight gives you context on the world and characters, but Silksong stands on its own as an entry point.
What's the difference between a Metroidvania and a roguelike Metroidvania?
A standard Metroidvania is one persistent, interconnected world you slowly pry open as you gain abilities. A roguelike Metroidvania adds permadeath and run-based structure on top — you die, lose the run, and push back in, often through procedurally arranged layouts. Dead Cells is the genre's most-cited example; KUTO: The Lock of Time is a time-bending Metroidvania that shares that run-based structure.
Why should I wishlist an upcoming game on Steam?
Steam's algorithm watches wishlist counts to decide which games to surface to other players. Wishlisting early genuinely affects whether a smaller game gets seen at launch, and it's how you get told the day it releases. For an upcoming indie, it's the single most useful thing you can do to support it.
What eras does KUTO: The Lock of Time take place in?
The run carries Jokoan Kuto forward through many epochs rather than a single setting. Confirmed eras include Ancient Egypt, the Viking age, Ancient Greece, a falling Rome, the Old West, a neon cyber city, a post-apocalyptic world, and the sci-fi far future. Each era is its own battlefield with its own enemies.
What time powers does KUTO: The Lock of Time give you?
The time abilities come from Jokoan Kuto's bond with the titan Kronos — bullet-time slow, rewind, dash, and more. You carry two at a time and swap between runs, which is the main lever for changing how combat plays. The marketing copy calls them Time Keys.
Is Silksong harder than the first Hollow Knight?
Hornet plays faster and more aggressively than the original Knight, and the early areas are generally considered tougher than the first game's opening. Whether it's harder overall depends on your tolerance for that pace, but most players coming from Hollow Knight should expect a step up in speed.
Where can I find new Metroidvanias before they release?
Steam's 'Metroidvania' tag page and the 'Upcoming' filter are the most reliable starting points, along with the genre's storefront sales and Steam Next Fest demos. Following developers directly and wishlisting early helps you avoid missing announcements for the smaller releases that don't get big marketing pushes.

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