The Best Slow-Motion Games (Beyond Bullet Time)
Slow motion isn't just a shooter trick anymore. It's in your crash replays, your fighting-game finishers, your parkour dashes. Here's where the mechanic actually lives.
Games like Ocarina of Time — 3D action-adventures with dungeons, item-keys, and time itself as a mechanic: Okami HD, Tunic, Death's Door, and more.
The Switch 2 remake announcement put Ocarina of Time back in everyone's search history, but the games that actually chase its feeling — Okami HD and Tunic closest of all, with Death's Door, Beyond Good & Evil, and a handful of others right behind — never left. Here are eight, plus one upcoming game that takes the time-travel half of Ocarina's hook and builds a whole system around it.
Nintendo announced a ground-up remake of Ocarina of Time for Switch 2 in June 2026, and it's easy to see why the game still gets this treatment almost thirty years later. Three things made it work. Every dungeon centers on one new item — the hookshot, the longshot, the bow — that solves a puzzle in the room you just found it and then unlocks half the overworld you already explored. The child-to-adult time jump means items and knowledge cross a seven-year gap, so a song learned as a kid changes what's possible as an adult in the same space. And the whole game is built around a 3D camera and lock-on targeting that a lot of the genre still borrows from, even now.
No 2026 release date or official price has been confirmed for the remake yet; treat pre-order listings you see as rumor until Nintendo says otherwise. The games below don't wait on that news. They're sorted by which piece of the original they chase hardest, so pick by what you actually miss. For the wider genre, there's a best metroidvania games roundup and a plain answer to what a metroidvania even is if the line between that and an action-adventure like this one is blurry for you.
The closest thing to Ocarina's dungeon structure with a different coat of paint. You play Amaterasu, a wolf god who paints reality into existence with the Celestial Brush — drawing a line to cut a rope, a circle to summon the sun, a slash to fell a tree. Each region hides a dungeon built around a brush technique you just earned, the same item-unlocks-the-room logic Ocarina ran on, and the game leans just as hard into a living, wounded natural world as its emotional center.
It's slower and more melancholic than Ocarina, closer to a folk tale than an adventure serial, but the 3D camera, the boss fights that demand you use the new tool correctly, and the sense of a world healing as you play are all recognizably from the same lineage. Okami HD is on Steam, PlayStation, Xbox, and Switch.
The game that reverse-engineers Ocarina from first principles. Tunic drops a small fox in a large 3D world and gives you nothing — no tutorial, no map you can read, no language you understand. You piece together an in-game instruction manual page by page, and once you can read it, the dungeon-item-boss loop underneath is pure Zelda: a sword, a bomb, a hookshot equivalent, each opening doors the last one couldn't.
Where it diverges is the secrecy. Ocarina tells you what to do and lets you enjoy doing it; Tunic hides the rules themselves as the puzzle, including an entire second game's worth of cryptography for players who go looking. If the dungeon logic is what you loved and you don't mind rebuilding your own understanding of it from scratch, this is the one. Tunic is on Steam, PlayStation, Xbox, and Switch.
A tighter, meaner take on the same shape. You're a crow who collects souls for the afterlife bureaucracy, sent after three escaped giant souls, and each one lives in its own self-contained dungeon with its own item, its own boss, and its own small twist on the rules. The combat is faster and more demanding than Ocarina's — closer to a soulslike in its punishment — but the structure underneath, isolated dungeons gating a larger world, is the same one Ocarina popularized.
It's shorter than most games on this list and doesn't overstay it. If you want the dungeon crawl without forty hours around it, start here. Death's Door is on Steam, PlayStation, Xbox, and Switch.
The closest thing to Ocarina's actual console generation, remastered. Beyond Good & Evil came out the same console generation Ocarina defined, and the 20th Anniversary Edition rebuilds it at a stable 60 frames per second without touching the bones. You play Jade, an investigative photographer uncovering a planetary conspiracy, and the game mixes 3D adventuring, stealth, light combat, and puzzle rooms in a way that feels like a sibling to Ocarina's format rather than a copy of it.
It's less dungeon-heavy and more mission-structured, with a hub city that opens up as you go instead of a single Hyrule Field. If what you want is the era's specific feel — that early-2000s 3D-camera adventure texture — more than a literal dungeon crawl, this is the pick. Beyond Good & Evil: 20th Anniversary Edition is on Steam, PlayStation, Xbox, and Switch.
The one that wears the comparison on its sleeve. Oceanhorn 2 is an isometric-turned-3D action-adventure that borrows Zelda's grammar almost wholesale: a young hero, a sword and shield, dungeons keyed to specific items, and an overworld that keeps unfolding as you earn new tools to cross it. It doesn't hide the influence, and it doesn't need to — the puzzle design and combat pacing hold up on their own.
The story is lighter and the world smaller than Ocarina's, but the dungeon crawling scratches a very similar itch, and it runs well on hardware that struggles with heavier open worlds. Oceanhorn 2 is on Steam, PlayStation, Xbox, and Switch.
A quieter cousin. Eastward is a 2D-camera adventure through a crumbling underground society, following a silent digger named John and a strange girl named Sam who might be the last hope for a poisoned world. It trades Ocarina's 3D dungeons for pixel-art towns and side-scrolling exploration, but the beats are familiar — new tools solving old obstacles, item-gated progress, and a story that unfolds through the places you walk through rather than cutscenes alone.
It leans harder into narrative and atmosphere than combat or puzzle-box dungeon design, so it's a better fit if what drew you to Ocarina was the sense of discovery rather than the boss fights. Eastward is on Steam, PlayStation, Xbox, and Switch.
The heavier, angrier version. Darksiders casts you as War, one of the four horsemen of the apocalypse, framed for starting Armageddon early and sent to clear his name. Underneath the demonic scale and the combat borrowed from character-action games, the dungeon design is straight out of Ocarina's playbook — a signature tool per dungeon, a boss built to test it, keys and item-gates strung through an interconnected map.
It's a darker, more violent register than anything in Hyrule, but if you specifically miss the item-key dungeon loop and want it dressed as an apocalyptic power fantasy, this delivers it more directly than most games on this list. Darksiders is on Steam, PlayStation, Xbox, and Switch.
The one built for players who miss Ocarina's platforming as much as its dungeons. Blue Fire is a 3D action-adventure that leans hard into precision movement — wall runs, double jumps, timed dashes — stacked on top of Zelda-style dungeons and a boss roster that tests both your combat timing and your platforming. The world is a shattered kingdom you piece together region by region, item by item.
It's rougher around the edges than the bigger names on this list, but the movement is genuinely distinct, and the dungeon design underneath is a faithful nod to the format Ocarina set. Blue Fire is on Steam, PlayStation, Xbox, and Switch.
Ocarina's most underrated trick is its time jump — you learn something as a child and use it as an adult in the same space, seven years apart. KUTO: The Lock of Time takes that thread and pulls until it's the whole game, and to be upfront, it's our own upcoming project, so weigh the recommendation with that in mind.
You play Jokoan Kuto, an outcast from the Order of the Time Guardians — the keepers tasked with holding the ages in order — who is betrayed by the gods, escapes death, and survives by merging with the titan Kronos. That bond arms him with the Scythe of Kronos, a fast melee weapon that stays in hand through every run, and command over time itself: bullet-time, rewind, dash, and more. You carry two time powers at once and choose the pair before you commit to a run, then live with the choice until you die.
Where Ocarina moves you through one Hyrule across two points in its own timeline, KUTO moves you through history itself — ancient Egypt, the Viking age, a falling Rome, ancient Greece where Athena is a boss, the Old West, a neon cyber city, the post-apocalypse, and the far future, each era its own battlefield with its own enemies and rules. It's built as a Metroidvania rather than a single-run adventure, so games like Metroid is worth a look if that structure is what you're really after, and there's a wider best time travel games list if the time mechanic is the thread you want to keep pulling.
KUTO: The Lock of Time is coming soon to Early Access on Steam for Windows.
Add KUTO: The Lock of Time to your wishlist on Steam to follow it.
Slow motion isn't just a shooter trick anymore. It's in your crash replays, your fighting-game finishers, your parkour dashes. Here's where the mechanic actually lives.
Not every metroidvania feels like Metroid. These do — the alien isolation, the map that rewards backtracking, the item you find before you're supposed to.
Where the time loop meets the connected map. The games that blend resets, rewinds, and era-hopping with Metroidvania design — sorted honestly by how they do it.
Loved The Lost Crown's parry combat, dense map, and time tricks? Six Metroidvanias that hit the same notes — including two built around stopping and rewinding time — plus one on the way.
The games that scratch the Superhot itch — minimalist, stylish, and over the moment your plan slips. Five that come closest, plus an upcoming time-bending Metroidvania.