Games Like Blasphemous: Which Part Do You Want Back?
Loved Blasphemous? The grim, punishing soulslike metroidvanias that hit the same notes — brutal bosses, dense maps, heavy atmosphere — plus an upcoming game built on time.
Why mythology and roguelikes fit so well together — from Hades to games built on Greek and Roman gods, fate, death, and the titans of time.
Greek and Roman myth keeps showing up in roguelikes, and it isn't a coincidence. The structure of the genre (die, return, try again against forces far bigger than you) maps almost perfectly onto stories about mortals and the gods who outrank them.
The roguelike loop is repetition with meaning: you die, something carries over, you go again. Myth is full of that shape — figures who defy death, fates that circle back, punishments that reset forever. Hades built its entire identity on this. Each death sends Zagreus back to the House of Hades, and the story is told through those returns rather than despite them. The loop isn't a concession to the genre; it's the narrative.
A roguelike needs forces that feel insurmountable, because the fantasy is overcoming them anyway. Gods and titans do that for free. They're meant to outrank you, so every win feels stolen. Hades II leans into this directly, pitting you against Chronos, the titan of time — the kind of opponent who makes a victory feel like it broke a rule.
The most interesting myth-roguelikes reach for the titans specifically, because the titans are about the things the genre already plays with — time, fate, inevitability. That's the thread our own game pulls on too. KUTO: The Lock of Time is a time-bending Metroidvania, not a roguelike — but it shares that obsession with cycles and inevitability. You play an outcast betrayed by the gods and bound to Kronos, the titan of time himself. His power is what lets you bend, slow, and rewind time, and the whole campaign is a mortal turning a titan's gift back on the gods who discarded him. If that hook lands, here's the full story and everything we know about the game.
Loved Blasphemous? The grim, punishing soulslike metroidvanias that hit the same notes — brutal bosses, dense maps, heavy atmosphere — plus an upcoming game built on time.
Stuck in a loop, learning a little more each cycle. The games that turn the time loop into a whole genre — plus one rewind Metroidvania that does not reset the run.
Slow the world to a crawl and weave through gunfire. The games that made bullet time iconic — plus one upcoming Metroidvania whose time mechanic is rewind, not slow-mo.
The Switch 2 remake has everyone thinking about Ocarina of Time again. Here are the 3D action-adventures that chase the same dungeon-and-discovery feeling, plus one upcoming game built on time.
Not every metroidvania feels like Metroid. These do — the alien isolation, the map that rewards backtracking, the item you find before you're supposed to.