The Best Metroidvania Games
The Metroidvanias worth getting lost in, from the genre's founders to its modern masterpieces — plus a roguelike hybrid on the way.
Why mythology and roguelikes fit so well together — from Hades to games built on Greek and Roman gods, fate, death, and the titans of time.
Greek and Roman myth keeps showing up in roguelikes, and it isn't a coincidence. The structure of the genre — die, return, try again against forces far bigger than you — maps almost perfectly onto stories about mortals and the gods who outrank them. Here's why the pairing works, and the games that prove it.
The roguelike loop is repetition with meaning: you die, something carries over, you go again. Myth is full of that shape — figures who defy death, fates that circle back, punishments that reset forever. Hades built its entire identity on this. Each death sends Zagreus back to the House of Hades, and the story is told through those returns rather than despite them. The loop isn't a concession to the genre; it's the narrative.
A roguelike needs forces that feel insurmountable, because the fantasy is overcoming them anyway. Gods and titans do that for free. They're meant to outrank you, so every win feels stolen. Hades II leans into this directly, pitting you against Chronos, the titan of time — the kind of opponent who makes a victory feel like it broke a rule.
The most interesting myth-roguelikes reach for the titans specifically, because the titans are about the things the genre already plays with — time, fate, inevitability. That's the thread our own game pulls on too. KUTO: The Lock of Time is a time-bending Metroidvania, not a roguelike — but it shares that obsession with cycles and inevitability. You play an outcast betrayed by the gods and bound to Kronos, the titan of time himself. His power is what lets you bend, slow, and rewind time, and the whole campaign is a mortal turning a titan's gift back on the gods who discarded him. If that hook lands, here's the full story and everything we know about the game.
The Metroidvanias worth getting lost in, from the genre's founders to its modern masterpieces — plus a roguelike hybrid on the way.
The roguelikes worth your time, from the genre's gold standard to its weirdest experiments — plus an upcoming one built around time.
The hybrid genre that fuses roguelike runs with Metroidvania maps — the games that nail it, and one upcoming pick built around time.
Stuck in a loop, learning a little more each cycle. The games that turn the time loop into a whole genre — plus a roguelike that runs on the idea.
Rewind, slow, stop, loop. The games that made bending time their whole identity — and one upcoming roguelike that builds a fight around it.