Rewind Key
Hold it. Pull the last few seconds back.
A missed jump, a trap you read too late, a hit that should have ended the fight. Every rewind burns Kronal Dust, and the only way to get more is to take it from your enemies.

Action-Platformer · Metroidvania

Jokoan Kuto, a Time Guardian betrayed by his pantheon, survives as the vessel of titan Kronos. Chain dashes, jumps, and strikes with the Scythe of Kronos. Hold the Rewind Key and pull the last few seconds back.
The world
The current build is the opening era, Ancient Greece, a dozen locations with the Rewind Key and the Scythe of Kronos — then the Minotaur and Athena. Below: the world it is cut from, as shown on the Steam page.
The current build
A 2.5D action-platformer metroidvania built around rewinding time. Hold the Rewind Key and pull the last few seconds back. Chain dashes, jumps and strikes with the Scythe of Kronos. Further time abilities get named only once they are in development.
Hold it. Pull the last few seconds back.
A missed jump, a trap you read too late, a hit that should have ended the fight. Every rewind burns Kronal Dust, and the only way to get more is to take it from your enemies.
Always in your hand.
Chain dashes, jumps and strikes into one line. Heavy, short dash, the fight lives in the gap.
One uninterrupted line.
The scythe is heavy, the dash is short, and the distance between them is the fight.
A dozen locations in one era.
Ancient Greece, playable start to finish, with the Minotaur and Athena waiting at the end of it.
Guards the lower sanctuary.
Reads your habits. Beatable the moment you stop repeating them.
Waits past the Minotaur.
Same rule: she reads your habits. Two bosses in the current build.
The story

Jokoan Kuto had a steady job as staff prophet for the Order of the Guardians of Time. The Order keeps the Temporal Columns standing, and the Columns keep the titan Kronos locked away.
Then Kuto saw the future. A man with a scythe burned the temple and the whole city with a wave of his hand. The reaper was older and darker, but it was unmistakably Kuto himself.
Kuto did the honest thing and told the elders. The elders did the sensible thing and sent him to the sacrificial fire. The ritual did not go as planned.
Now Kuto carries the Scythe of Kronos, and the titan's spirit is riding along inside him. The gods want Kuto gone. Kronos wants to break free. Kuto just wants to stop running.
He'd seen how this ends. He'd like a second opinion.
The Game

You carry the titan’s own weapon. Combat is fast and physical — chain dashes, jumps, and strikes with a scythe that hits as hard as the legend it came from.
A missed jump, a trap, a hit that should have ended the fight — hold the Rewind Key and pull the last few seconds back.
Betrayed and cast out, Jokoan Kuto survives as the vessel of titan Kronos. The story earns its dark, dry sense of humor about the whole ordeal.

The current build ends with the Minotaur and Athena.
Interconnected ground to learn, hidden ways to find, and routes that open as you master the Scythe of Kronos and the Rewind Key. The map rewards the players who go back and look again.
Explore ten interconnected rooms with the Rewind Key and the Scythe of Kronos.
Trailer
The Blog
Guides to rewind mechanics, Jokoan Kuto's story, and the action-platformers we love.
Stuck in a loop, learning a little more each cycle. The games that turn the time loop into a whole genre — plus one rewind Metroidvania that does not reset the run.
Saros is Housemarque doing what they do best. These eight games share the same fast death loop, the same punishing pace, or the same eldritch-horror edge.
Slow the world to a crawl and weave through gunfire. The games that made bullet time iconic — plus one upcoming Metroidvania whose time mechanic is rewind, not slow-mo.
Before you wishlist
Coming to Steam
Add KUTO: The Lock of Time to your wishlist — be first in when it launches.