Game Feel: What Makes Combat Feel Good
Why one game's sword swing feels amazing and another's feels like waving a stick. The invisible craft of game feel, and what makes combat satisfying.
The Blog
Guides to the Time Keys, the lore behind the broken oath, and where KUTO: The Lock of Time sits among time-bending action adventures.
Why one game's sword swing feels amazing and another's feels like waving a stick. The invisible craft of game feel, and what makes combat satisfying.
Loved Dead Cells? Here are the games that nail the same fast, brutal roguelike combat and run-based loop — plus one built around time.
Loved Hades? Here are 13 action roguelikes that scratch the same itch — fast combat, a run-based loop, gods to kill — plus which run on mobile and the closest alternative.
Freeze the clock and move while the world holds still. The games that make stopping time the whole point — plus one upcoming time-bending Metroidvania.
Death you repeat, gods who watch, fate you fight against. Why myth and the roguelike loop were made for each other.
How games build levels, loot, and whole worlds from algorithms instead of hand-placing every room — the types, the algorithms behind them, and why it powers roguelikes and Minecraft.
Three words people use interchangeably and shouldn't. Here's what roguelike, roguelite, and Metroidvania each mean — and how games fuse them.
Recall, Dilation, Leap, Fracture, Stillness. Five keys that bend one rule of time each — and you only carry two at a time. Here's what each one does.
An outcast time guardian, bound to the titan Kronos, cutting back through a crumbling Rome. Here's the premise, the combat, and how to follow it.
An outcast left for dead, saved by the titan of time himself. The story behind KUTO: The Lock of Time, and the bond that arms him against the gods.
Undo a fall, replay a bad choice, rewind a fatal hit. Ten games where pulling time backwards is either a safety net, a puzzle tool, a story mechanic, or all three.
The Metroidvanias worth watching in 2026, from the big sequels everyone's waiting on to the indies flying under the radar.
The roguelikes worth following in 2026 — what's coming, what to wishlist now, and why getting in early actually matters for these games.
One big interconnected map, locked doors you can't open yet, and abilities that change that. Here's what makes a game a Metroidvania.
Procedural levels, permadeath, and a run you restart from scratch. Here's what 'roguelike' actually means — and why the genre is everywhere now.