KUTO Closed Playtest — Request Access on Steam
We're looking for people to play an early build and tell us what's wrong with it. Requesting access is one button on the Steam page, and we let people in in waves.
We're running a closed playtest of KUTO: The Lock of Time in early September — first level, two bosses, time rewind. What's in it and how to join.
We're running a closed playtest of KUTO: The Lock of Time in early September, and we're looking for people outside the studio to play it. Request access here — it is one button on our Steam page.
Being straight with you about what you would be getting. This is not the full game, and it isn't even the full demo. It's the first slice of it that holds together from start to finish.
This list is longer, and you should read it before you say yes.
Rewind is the only time key in the build; the rest are not. There is no upgrade screen, no weapon select, no inventory, no cutscenes. The settings menu item exists but is switched off — it isn't decorative, it just doesn't work yet. No Continue, no respawn. Animations are placeholder, because the animation controller isn't in, so the character plays better than it looks right now. Combat effects and screen shake are untuned. We have no dialogue system yet, so the Chronos scene isn't in there either.
Whether this core holds your attention before we build the rest on top of it. Two things matter to us more than anything else: how it feels to control — running, jumping, fighting — and whether rewind reads as something you want to use, rather than one more button on the pad.
If you bounce after eight minutes, that is also an answer, and we would rather have it now than after another six months of building on top.
Press Request Access on the Steam page. We let people in in waves; when your turn comes Steam notifies you and the playtest appears in your library as its own game. You play whenever it suits you, and afterwards there is a short feedback form — about two minutes, so nobody has to write an essay.
Nothing. Stream it and we will be delighted. Say nothing publicly and just tell us honestly what broke and where it dragged, and that is worth as much to us. A list of what's wrong helps more than praise does.
If you would rather wait for a finished build, the Steam page is where to press wishlist, and the Discord is where the build gets argued about between updates.
We're looking for people to play an early build and tell us what's wrong with it. Requesting access is one button on the Steam page, and we let people in in waves.
The fifth Ukrainian Games Festival runs on Steam from August 17 to 24, 2026, and KUTO: The Lock of Time is one of the games in it.
A 2D action-platformer metroidvania built around rewinding time. Jokoan Kuto, the Scythe of Kronos, the Rewind Key.
A good corpse run gives the player one more decision after death. KUTO makes that decision personal by letting your own loadout stand between you and the loot.
A player who can bend time changes the rules of every encounter. Good enemy AI has to stay dangerous after the rewind as well as before it.