KUTO Free Demo Is Out, and We're in Steam Next Fest
The KUTO: The Lock of Time demo is out. It's free, anyone with a Steam account can play it today, and on October 19 the game joins Steam Next Fest.
Numbers from the first week of the KUTO: The Lock of Time closed playtest: who played, how long, where people died, and what the feedback said.
The first week of the KUTO: The Lock of Time closed playtest ran from September 16 to 22. Players spent 30.9 hours in the game, died 153 times, and told us, fairly bluntly, that the combat is too weak. Here is everything we counted.
285 people got access. 52 of them launched the game, and between them they played 113 sessions.
That gap between access and launch is normal for a free playtest; people press the button and forget. What surprised us more was that players sent 60 invites to friends. 16 were accepted, and 43 are still waiting for an answer.
The average session was 16 minutes 51 seconds. The median was 10:48, so half the players stayed longer than that.
One person played for 2 hours 59 minutes without quitting once. We don't know who you are, but thank you.
Location and room stats below cover 50 players. Six countries and 25 cities. Ukraine is almost everyone, 44 players, with Kyiv (11), Sumy (6), Lviv (4) and Ivano-Frankivsk (4) at the top. Poland had 2 players, and the US, Spain, Norway and the Czech Republic had one each.
Russia and Belarus don't get access. There are 15 requests from Russia and one from Belarus in the queue, and they will stay there.
153 deaths in a week. 22 reached the end of the build. Athena died 34 times, and the Minotaur 73 times, at the hands of 26 different players.
Three rooms did most of the damage:
| Room | What happened |
|---|---|
| R10 | 62 deaths across 24 players, the deadliest room in the build |
| R11 | 36 deaths |
| R12 | 199 entries from 45 of the 50 players, the first real wall |
R12 is the interesting one. Nearly everyone got there, and people kept coming back to it, which tells us where the difficulty curve bends first.
We got 21 feedback forms. Four people, independently of each other, wrote the same thing: the combat is weak.
"Mashing one button gets old."
"I'm the most casual of casuals, and even for me this is too easy."
This is the most useful thing the week gave us. Movement was the first thing we rebuilt before the playtest. Combat is now the loudest item on the list. A game about controlling time in a fight needs the fight itself to ask something of you.
Five builds in six days, from 0.1.21 to 0.1.26. We'll keep shipping while the playtest runs.
If you want in, press Request Access on the Steam page, and when you've played, tell us what broke through the feedback form. And if you'd rather wait for the finished thing, wishlist KUTO on Steam.
The KUTO: The Lock of Time demo is out. It's free, anyone with a Steam account can play it today, and on October 19 the game joins Steam Next Fest.
We're looking for people to play an early build and tell us what's wrong with it. Requesting access is one button on the Steam page, and we let people in in waves.
The first playable slice — one level, the Minotaur, Athena, and time rewind — goes to testers in early September. Here's what you'd be playing, what isn't in yet, and how to sign up.
The fifth Ukrainian Games Festival runs on Steam from August 17 to 24, 2026, and KUTO: The Lock of Time is one of the games in it.
A 2D action-platformer metroidvania built around rewinding time. Jokoan Kuto, the Scythe of Kronos, the Rewind Key.