Author

Dmytro Senchenko

Product Owner of KUTO: The Lock of Time

Dmytro Senchenko is the Product Owner of KUTO: The Lock of Time — he sets what the game becomes and the order it gets built in. He's also the creator of Digital Legacy. He writes here from the product side: why a system earned its place, what a feature is really for, and how the parts of a time-bending action-platformer fit together.

Articles by Dmytro Senchenko

KUTO Playtest — Sign Up for the September Build

The first playable slice — one level, the Minotaur, Athena, and time rewind — goes to testers in early September. Here's what you'd be playing, what isn't in yet, and how to sign up.

KUTO on the GameDev DOU Podcast

An hour with GameDev DOU on the studio's first game, why KUTO came next, and what development looks like from a front-line city. Ukrainian, with a translated chapter list.

Is Ascend to ZERO Worth It? An Honest Verdict

Ascend to ZERO turns time into a resource you spend, freeze, and steal back mid-run. It reviews Very Positive on Steam — here's the honest case for and against.

Game Manuals Had Better Lore Than Most Cutscenes

A stapled booklet, a hand-drawn map, three pages of history the game never mentions again. A love letter to the instruction manual — and what happened to all that lore when the booklet died.

Why KUTO Only Lets You Carry Two Time Keys

Five Time Keys exist in KUTO. You will never hold more than two. Here's the design argument behind the limit — the versions we tried, and the ones we threw away.