KUTO Closed Playtest — Request Access on Steam
We're looking for people to play an early build and tell us what's wrong with it. Requesting access is one button on the Steam page, and we let people in in waves.
Author
Product Owner of KUTO: The Lock of Time
Dmytro Senchenko is the Product Owner of KUTO: The Lock of Time — he sets what the game becomes and the order it gets built in. He's also the creator of Digital Legacy. He writes here from the product side: why a system earned its place, what a feature is really for, and how the parts of a time-bending action-platformer fit together.
We're looking for people to play an early build and tell us what's wrong with it. Requesting access is one button on the Steam page, and we let people in in waves.
The first playable slice — one level, the Minotaur, Athena, and time rewind — goes to testers in early September. Here's what you'd be playing, what isn't in yet, and how to sign up.
An hour with GameDev DOU on the studio's first game, why KUTO came next, and what development looks like from a front-line city. Ukrainian, with a translated chapter list.
Ascend to ZERO turns time into a resource you spend, freeze, and steal back mid-run. It reviews Very Positive on Steam — here's the honest case for and against.
A stapled booklet, a hand-drawn map, three pages of history the game never mentions again. A love letter to the instruction manual — and what happened to all that lore when the booklet died.
Five Time Keys exist in KUTO. You will never hold more than two. Here's the design argument behind the limit — the versions we tried, and the ones we threw away.