How was the demo?

Six ratings and a couple of sentences — about two minutes. Every answer gets read by the people who built the thing.

Animations are still placeholder and the settings menu is switched off. We know. No need to spend an answer on those.

Used only to come back to you about this feedback. Not a mailing list, not shared with anyone. What we do with it

How long did you play?
How far did you get?
Rate these

1 is bad, 5 is great.

Levels, lighting, atmosphere

How the character feels to control

The time-rewind mechanic

The Minotaur fight

The Athena fight

HUD and menus

Did the time-rewind mechanic make sense?
How likely are you to wishlist it on Steam?

1 is definitely not, 5 is definitely yes.

Room by room (optional)

The pictures are in the order you played them. Three things per room: how it looked, how much fun it was, and how hard it was. Hard is not a complaint — a tough room can be a great room, which is why difficulty gets its own scale. Tap a picture to see it bigger.

Room 1 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard

Room 2 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard

Room 3 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard

Room 4 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard

Room 5 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard

Room 6 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard

Room 7 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard

Room 8 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard

Room 9 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard

Room 10 of 10

Looks
Fun
Difficulty
1 too easy · 3 about right · 5 too hard