Dmytro Senchenko1 min read

KUTO on the GameDev DOU Podcast

Dmytro Senchenko spent an hour with GameDev DOU on Rage of Mechs, why KUTO exists, and making games in front-line Sumy. Episode and chapters.

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I spent an hour on the GameDev DOU Podcast on 7 August. The episode is called «Робити ігри у прифронтових Сумах» — making games in front-line Sumy — and the title is not a figure of speech.

The host is Sashko Peremot, and we started with the games I grew up on before ending somewhere I did not expect, which is usually the sign of a good conversation. In between: how Digital Legacy started, how my brother and I talked ourselves into building an indie game at all, what shipping Rage of Mechs taught us, and why KUTO came next instead of a sequel.

The episode is in Ukrainian.

Chapters

Translated from the DOU listing.

00:39Meeting the guest
02:24Dmytro, and the games in his life
07:22Digital Legacy
09:58Games of the 2000s
14:44Game music used to be better!!!111
21:30Where the idea for an indie game came from
25:33Starting work on Rage of Mechs
33:30Building the team's first game
41:26Why KUTO: The Lock of Time came next
46:00Life and development in front-line Sumy
48:32Escapism
51:17Sashko talks about Marathon again
54:21What makes games unique as a medium
58:14Plans for KUTO
59:45Community, and why feedback from outside the team matters

Where to listen

If you listen to the last chapter and have something to say about where KUTO should go, the Discord is the right place for it. That part of the conversation was not a formality.

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