# KUTO: The Lock of Time
Source: https://thelockoftime.world/
Cast out by the gods and bound to the titan Kronos, you cut your way back through a collapsing Rome — and every era after it. The Scythe is your weapon; his command of time is everything else. Die, learn the run, go again.

## Cut. Rewind. Survive.
### The Scythe of Kronos
You carry the titan’s own weapon. Combat is fast and physical — cut through hordes of gods’ servants and the wreckage of history with a scythe that hits as hard as the legend it came from.
### Time is the second weapon
Kronos’ essence runs through you, so time bends to you. Drop the room into bullet-time, rewind a fatal hit, tear forward through space. The blade does the damage; time decides whether you live.
### Outrun the gods
Betrayed and cast out, your only way forward is through time itself — era by era, with a story that earns its dark, dry sense of humor about the whole ordeal.
### Die, adapt, push back
Run-based at heart. Death costs you the run, not everything — you come back sharper, into a world that has shifted while you were gone.
### A 2.5D Metroidvania
Interconnected ground to learn, hidden ways to find, and new powers that open paths that were closed before. The map rewards the players who go back and look again.
### Every era is a battlefield
Time travel is literal here. Fight from a falling Rome to ancient Egypt, the Viking age, the Old West, a neon city, and the ruins of the far future — each with its own enemies and rules.

## Five powers. Two at a time.
Kronos’ essence gives you command over time itself — five distinct powers, each bending one rule of it. You channel two at once and swap your loadout between runs, so every descent is a different way to fight.
- **Key of Recall** — Rewind time a few seconds. A mistake is part of the game — undo death, erase frustration, master the platforming.
- **Key of Dilation** — Slow the whole world to a crawl. Bullet-time for precise jumps, dodges, and duels with the fastest enemies.
- **Key of Leap** — Dash forward through time. An extended double-jump — chain combos and reach zones that should be impossible.
- **Key of Fracture** — Break gravity and direction. Walk the ceiling, flip the arena, and tear open paths no anchor was meant to hold.
- **Key of Stillness** — Stop time — you keep moving. Cross falling debris, slip past frozen traps, and walk through enemies caught mid-strike.
- **The Scythe of Kronos** — Always in your hand. Your two powers change every run. The Scythe never does — heavy, fast, and always swinging.

## Links
- Wishlist on Steam: https://store.steampowered.com/app/4755510
- Community Discord: https://discord.gg/u5ARKjhEbT